Player Matchup

Chiron
Chiron
Akashå
Chiron
Level 106
God Stats
6W - 5L
1,470 SR
Queue Stats
55W - 47L
1,360 Elo+
Party 1
Merlin
Merlin
Linuu
Merlin
Level 62
God Stats
7W - 8L
1,500 SR
Queue Stats
22W - 30L
1,295 Elo+
Party 1
Yemoja
Yemoja
ViragoXV
Yemoja
Level 135
God Stats
38W - 30L
1,628 SR
Queue Stats
57W - 53L
1,463 Elo+
Solo
Nu Wa
Nu Wa
mrsintoxicative
Nu Wa
Level 27
God Stats
4W - 5L
1,365 SR
Queue Stats
5W - 11L
1,193 Elo+
Party 4
Osiris
Osiris
viliiee
Osiris
Level 29
God Stats
2W - 0L
1,529 SR
Queue Stats
5W - 8L
1,500 Elo+
Party 4
Team Averages
Level 72
1,498 SR
1,362 Elo+

VS

Team Averages
Level 75
1,564 SR
1,373 Elo+
Achilles
Achilles
 
Achilles
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
Chaaka_Whuuza
Odin
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 97L
1,296 Elo+
Party 3
Chang'e
Chang'e
ChevyHunter91
Chang'e
Level 97
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 49L
1,230 Elo+
Party 2
Fenrir
Fenrir
Meeysha
Fenrir
Level 29
God Stats
10W - 17L
1,821 SR
Queue Stats
74W - 114L
1,386 Elo+
Party 3
Persephone
Persephone
iiVampireZii
Persephone
Level 103
God Stats
1W - 3L
1,500 SR
Queue Stats
13W - 24L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Akashå
Chiron
20
9 / 6 / 10
15,731
787
28,398
21,797
9,763
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Linuu
Merlin
20
3 / 3 / 10
13,656
683
20,335
11,904
5,064
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Yemoja
ViragoXV
Yemoja
18
1 / 7 / 16
12,130
607
6,067
22,938
21,813
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
7 / 3 / 12
15,768
788
30,622
12,747
5,453
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
viliiee
Osiris
20
7 / 7 / 14
14,903
745
18,383
28,569
25,384
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
20
6 / 5 / 13
13,948
697
11,696
31,592
36,457
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
1 / 7 / 14
12,175
609
5,480
25,852
23,005
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
20
6 / 5 / 11
14,016
701
15,839
21,436
13,475
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
Meeysha
Fenrir
19
4 / 6 / 11
13,204
660
10,848
22,156
19,847
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Persephone
iiVampireZii
Persephone
20
9 / 5 / 12
15,272
764
34,849
20,528
7,246
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
87
27
Kills
26
26
Deaths
28
62
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
6
5
13
2.5
W
Chiron
Akashå
Chiron
9
6
10
2.33
L
1
7
14
1.14
L
Chang'e
6
5
11
2.3
W
Merlin
Linuu
Merlin
3
3
10
2.67
L
Fenrir
Meeysha
Fenrir
4
6
11
1.58
W
Yemoja
ViragoXV
Yemoja
1
7
16
1.29
L
Persephone
iiVampireZii
Persephone
9
5
12
3
W
7
3
12
4.33
W
Osiris
viliiee
Osiris
7
7
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,805
Damage
78,712
97,955
Taken
121,564
67,477
Mitigated
100,030
24,515
Healing
35,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
11,696
2,005
0
6,043
31,592
36,457
1,542
14,362
17,230
1,736
54,612
W
Chiron
Akashå
Chiron
28,398
15,649
1,986
4,117
21,797
9,763
2,937
10,558
11,201
0
89,801
L
5,480
1,155
0
1,524
25,852
23,005
1,535
12,742
13,110
0
25,739
L
Chang'e
15,839
764
10,453
10,514
21,436
13,475
539
10,929
10,507
58,846
0
W
Merlin
Linuu
Merlin
20,335
1,040
0
0
11,904
5,064
2,127
5,643
6,261
65,106
0
L
Fenrir
Meeysha
Fenrir
10,848
1,170
0
1,609
22,156
19,847
624
10,232
11,924
0
23,330
W
Yemoja
ViragoXV
Yemoja
6,067
1,435
7,160
4,766
22,938
21,813
310
11,784
11,154
17,088
0
L
Persephone
iiVampireZii
Persephone
34,849
2,204
1,665
4,050
20,528
7,246
771
9,097
10,851
79,725
0
W
30,622
7,626
0
1,386
12,747
5,453
1,922
6,091
6,656
74,742
0
W
Osiris
viliiee
Osiris
18,383
6,276
0
5,100
28,569
25,384
0
18,105
10,464
0
30,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,188
Gold Earned
68,615
372
Minions Killed
380
5
Camps Cleared
6
1,588,511
Distance Traveled
1,759,768
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
13,948
697
75
4
1
354,575
3
W
Chiron
15,731
787
126
6
3
311,617
0
L
Odin
12,175
609
49
2
3
347,782
0
L
Chang'e
14,016
701
113
6
0
359,897
1
W
Merlin
13,656
683
100
5
2
332,922
2
L
Fenrir
13,204
660
27
1
1
355,912
1
W
Yemoja
12,130
607
21
1
0
280,956
0
L
Persephone
15,272
764
116
6
1
341,602
0
W
Nu Wa
15,768
788
97
5
0
339,011
0
W
Osiris
14,903
745
28
1
0
324,005
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role