Player Matchup

Heimdallr
Heimdallr
Platinum III
H1GHv0LT4G3
Heimdallr
Platinum III
Level 160
God Stats
2W - 1L
1,626 SR
Queue Stats
3W - 2L
1,937 MMR
Party 2
Thoth
Thoth
Platinum I
Lil Asian GirI
Thoth
Platinum I
Level 31
God Stats
2W - 0L
1,727 SR
Queue Stats
10W - 3L
2,173 MMR
Party 2
Cerberus
Cerberus
Platinum V
zZCrAzYxJoKeRZz
Cerberus
Platinum V
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 2L
1,820 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 111
1,618 SR
1,977 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 121
1,659 SR
1,803 MMR
Chang'e
Chang'e
Gold I
SteelyStar56268
Chang'e
Gold I
Level 116
God Stats
23W - 7L
1,920 SR
Queue Stats
86W - 67L
1,665 MMR
Party 1
Hun Batz
Hun Batz
Platinum III
ZIZOUS STIL ERE
Hun Batz
Platinum III
Level 129
God Stats
0W - 1L
1,449 SR
Queue Stats
131W - 126L
1,788 MMR
Party 1
Chaac
Chaac
Platinum I
manunited549
Chaac
Platinum I
Level 118
God Stats
4W - 4L
1,608 SR
Queue Stats
132W - 111L
1,956 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
H1GHv0LT4G3
Heimdallr
13
8 / 0 / 5
10,606
758
12,273
6,305
2,397
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
6 / 4 / 8
10,589
756
10,601
7,087
1,939
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
12
2 / 0 / 12
10,385
742
6,292
9,158
7,728
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
AphroditeKumbhakarnaOdinDiscordiaBacchus

VS

Bans
PersephoneMedusaAchillesUllrYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 1
8,028
573
4,712
10,280
2,042
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
10
3 / 6 / 1
9,081
649
4,202
10,880
2,314
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 3 / 0
8,272
591
7,492
15,286
10,184
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
16
Kills
4
4
Deaths
16
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
H1GHv0LT4G3
Heimdallr
8
0
5
10.5
W
6
4
8
2.5
L
0
7
1
0.07
L
Hun Batz
3
6
1
0.58
L
1
3
0
0.33
W
Cerberus
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,166
Damage
16,406
22,550
Taken
36,446
12,064
Mitigated
14,540
6,409
Healing
11,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
H1GHv0LT4G3
Heimdallr
12,273
6,876
0
2,669
6,305
2,397
2,035
1,610
4,695
0
51,601
W
10,601
175
0
225
7,087
1,939
100
686
6,401
47,007
0
L
4,712
0
2,489
2,809
10,280
2,042
0
4,978
5,302
32,491
0
L
Hun Batz
4,202
1,305
0
875
10,880
2,314
0
5,493
5,383
0
18,223
L
7,492
292
0
5,122
15,286
10,184
0
6,490
8,796
0
31,662
W
Cerberus
6,292
469
0
3,515
9,158
7,728
39
2,440
6,718
25,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,580
Gold Earned
25,381
205
Minions Killed
144
0
Camps Cleared
0
763,523
Distance Traveled
762,009
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,606
758
70
5
0
257,207
1
W
Thoth
10,589
756
92
7
0
248,536
4
L
Chang'e
8,028
573
73
5
0
235,707
4
L
Hun Batz
9,081
649
22
2
0
255,224
3
L
Chaac
8,272
591
49
4
0
271,078
3
W
Cerberus
10,385
742
43
3
0
257,780
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role