Player Matchup

Anhur
Anhur
Chief Womp
Anhur
Level 109
God Stats
3W - 3L
1,323 SR
Queue Stats
74W - 71L
1,430 Elo+
Party 2
Osiris
Osiris
PeakLynx7325546
Osiris
Level 22
God Stats
0W - 5L
1,075 SR
Queue Stats
13W - 21L
1,565 Elo+
Party 2
Merlin
Merlin
RasReddog13
Merlin
Level 38
God Stats
1W - 5L
1,500 SR
Queue Stats
59W - 74L
1,489 Elo+
Party 2
Team Averages
Level 56
1,299 SR
1,495 Elo+

VS

Team Averages
Level 19
1,396 SR
1,363 Elo+
Mercury
Mercury
Dragonvok
Mercury
Level 18
God Stats
1W - 0L
1,533 SR
Queue Stats
6W - 8L
1,364 Elo+
Solo
Zeus
Zeus
OutlawBird44984
Zeus
Level 16
God Stats
12W - 3L
1,448 SR
Queue Stats
62W - 65L
1,384 Elo+
Party 1
Chaac
Chaac
YoungSgunna
Chaac
Level 23
God Stats
22W - 21L
1,207 SR
Queue Stats
81W - 79L
1,341 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
11
4 / 9 / 3
9,753
750
7,899
12,530
3,661
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

8
0 / 8 / 4
7,669
590
2,935
14,412
7,880
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
11
3 / 7 / 3
9,070
698
6,530
9,622
3,976
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Dragonvok
Mercury
10
3 / 4 / 15
9,514
732
6,099
11,098
3,386
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
20 / 1 / 4
12,566
967
17,978
5,125
1,640
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 3 / 18
9,494
730
5,602
11,096
7,744
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
61
7
Kills
24
24
Deaths
8
10
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Anhur
4
9
3
0.61
W
Mercury
Dragonvok
Mercury
3
4
15
2.63
W
20
1
4
22
L
0
8
4
0.25
L
Merlin
3
7
3
0.64
W
1
3
18
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,364
Damage
29,679
36,564
Taken
27,319
15,517
Mitigated
12,770
4,203
Healing
8,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
7,899
3,241
561
1,913
12,530
3,661
0
6,341
6,121
0
34,313
W
Mercury
Dragonvok
Mercury
6,099
1,435
0
3,322
11,098
3,386
1,097
2,855
8,243
0
25,965
W
17,978
225
0
587
5,125
1,640
1,071
1,410
3,715
63,805
0
L
2,935
352
0
750
14,412
7,880
0
6,679
7,733
0
13,414
L
Merlin
6,530
156
405
574
9,622
3,976
0
5,026
4,596
29,114
0
W
5,602
609
0
4,832
11,096
7,744
696
2,384
8,712
0
21,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,492
Gold Earned
31,574
122
Minions Killed
177
0
Camps Cleared
0
593,213
Distance Traveled
748,578
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,753
750
59
5
0
192,689
3
W
Mercury
9,514
732
38
3
0
271,143
0
W
Zeus
12,566
967
99
8
0
223,722
0
L
Osiris
7,669
590
24
2
0
207,879
0
L
Merlin
9,070
698
39
3
0
192,645
0
W
Chaac
9,494
730
40
3
0
253,713
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role