Player Matchup

Izanami
Izanami
JuiciestHotDog
Izanami
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
148W - 140L
1,475 Elo+
Party 2
Mulan
Mulan
NotTheAtomic7
Mulan
Level 107
God Stats
15W - 7L
1,585 SR
Queue Stats
214W - 194L
1,529 Elo+
Party 2
Nu Wa
Nu Wa
one2oneder
Nu Wa
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 44L
1,568 Elo+
Solo
Team Averages
Level 114
1,528 SR
1,524 Elo+

VS

Team Averages
Level 115
1,525 SR
1,614 Elo+
Hercules
Hercules
CSmith142
Hercules
Level 100
God Stats
5W - 2L
1,419 SR
Queue Stats
39W - 30L
1,529 Elo+
Party 1
Arachne
Arachne
LEVO LFC
Arachne
Level 109
God Stats
1W - 0L
1,305 SR
Queue Stats
37W - 24L
1,599 Elo+
Party 1
Ra
Ra
aDepressedTiger
Ra
Level 137
God Stats
2W - 0L
1,849 SR
Queue Stats
47W - 32L
1,714 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
8,496
607
8,769
6,906
2,303
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 4 / 0
8,044
575
4,811
9,209
8,388
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
10
0 / 2 / 0
8,115
580
7,838
4,519
1,453
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CSmith142
Hercules
10
0 / 0 / 6
8,289
592
6,493
10,284
8,146
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
LEVO LFC
Arachne
11
1 / 0 / 2
8,633
617
3,737
9,226
2,416
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
5 / 0 / 1
9,732
695
6,476
5,344
1,634
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
15
0
Kills
6
6
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hercules
CSmith142
Hercules
0
0
6
3
L
0
0
0
0
W
Arachne
LEVO LFC
Arachne
1
0
2
2
L
0
4
0
0
W
5
0
1
5.5
L
Nu Wa
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,418
Damage
16,706
20,634
Taken
24,854
12,144
Mitigated
12,196
4,180
Healing
12,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
CSmith142
Hercules
6,493
658
0
2,355
10,284
8,146
0
4,016
6,268
1,158
18,940
L
8,769
5,091
0
1,137
6,906
2,303
445
2,592
4,314
0
53,087
W
Arachne
LEVO LFC
Arachne
3,737
1,682
0
2,949
9,226
2,416
0
2,359
6,867
0
17,224
L
4,811
465
574
2,319
9,209
8,388
0
2,928
6,281
0
21,448
W
6,476
656
3,827
3,178
5,344
1,634
22
1,504
3,840
67,800
0
L
Nu Wa
7,838
1,838
0
150
4,519
1,453
69
1,364
3,155
34,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,655
Gold Earned
26,654
229
Minions Killed
209
0
Camps Cleared
0
786,094
Distance Traveled
840,015
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,289
592
26
2
0
255,992
3
L
Izanami
8,496
607
102
7
0
258,446
0
W
Arachne
8,633
617
29
2
0
308,717
5
L
Mulan
8,044
575
62
4
0
263,049
3
W
Ra
9,732
695
154
11
0
275,306
4
L
Nu Wa
8,115
580
65
5
0
264,599
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role