Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 48L
1,444 Elo+
Solo
Baron Samedi
Baron Samedi
JunMoonlessNight
Baron Samedi
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 153L
1,387 Elo+
Solo
Tyr
Tyr
case_com
Tyr
Level 68
God Stats
3W - 12L
1,340 SR
Queue Stats
58W - 81L
1,332 Elo+
Solo
Team Averages
Level 71
1,447 SR
1,388 Elo+

VS

Team Averages
Level 24
1,573 SR
1,502 Elo+
Chang'e
Chang'e
ObeseButFast
Chang'e
Level 14
God Stats
3W - 1L
1,446 SR
Queue Stats
35W - 12L
1,850 Elo+
Solo
Chaac
Chaac
Oitk
Chaac
Level 43
God Stats
4W - 3L
1,552 SR
Queue Stats
49W - 59L
1,352 Elo+
Party 1
Da Ji
Da Ji
lVlains
Da Ji
Level 14
God Stats
2W - 2L
1,720 SR
Queue Stats
20W - 27L
1,304 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
1 / 7 / 6
10,255
603
10,490
16,441
5,953
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
JunMoonlessNight
Baron Samedi
13
8 / 4 / 3
12,048
709
14,428
11,540
5,706
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
2 / 4 / 7
10,288
605
7,138
17,133
13,698
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ObeseButFast
Chang'e
14
6 / 4 / 8
12,193
717
18,343
14,134
4,635
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
Oitk
Chaac
13
4 / 2 / 8
11,750
691
9,773
18,971
13,360
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
lVlains
Da Ji
12
5 / 5 / 4
11,140
655
5,727
13,339
5,455
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
35
11
Kills
15
15
Deaths
11
16
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
7
6
0.57
L
Baron Samedi
JunMoonlessNight
Baron Samedi
8
4
3
2.38
W
Chang'e
ObeseButFast
Chang'e
6
4
8
2.5
W
Chaac
Oitk
Chaac
4
2
8
4
L
2
4
7
1.38
W
Da Ji
lVlains
Da Ji
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,056
Damage
33,843
45,114
Taken
46,444
25,357
Mitigated
23,450
12,625
Healing
20,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
10,490
3,743
0
2,330
16,441
5,953
0
6,660
9,781
0
39,103
L
Baron Samedi
JunMoonlessNight
Baron Samedi
14,428
444
1,344
1,621
11,540
5,706
0
4,533
7,007
34,997
0
W
Chang'e
ObeseButFast
Chang'e
18,343
403
3,601
7,776
14,134
4,635
901
4,604
9,530
60,582
0
W
Chaac
Oitk
Chaac
9,773
1,194
691
8,053
18,971
13,360
264
5,573
13,398
0
35,425
L
7,138
781
0
7,330
17,133
13,698
0
7,222
9,911
0
35,731
W
Da Ji
lVlains
Da Ji
5,727
689
0
25
13,339
5,455
1,075
4,320
9,019
0
16,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,591
Gold Earned
35,083
162
Minions Killed
166
0
Camps Cleared
0
867,491
Distance Traveled
891,864
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,255
603
67
4
0
284,678
2
L
Baron Samedi
12,048
709
41
2
0
262,005
4
W
Chang'e
12,193
717
85
5
0
319,085
2
W
Chaac
11,750
691
48
3
0
262,075
4
L
Tyr
10,288
605
54
3
0
320,808
4
W
Da Ji
11,140
655
33
2
0
310,704
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role