Player Matchup

Chang'e
Chang'e
CrusaderMarshal
Chang'e
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
262W - 270L
1,423 Elo+
Party 1
Chaac
Chaac
KingVertices
Chaac
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 57L
1,399 Elo+
Party 1
Baron Samedi
Baron Samedi
No_Laughing_Matt
Baron Samedi
Level 85
God Stats
12W - 16L
1,731 SR
Queue Stats
253W - 251L
1,445 Elo+
Party 1
Team Averages
Level 72
1,577 SR
1,422 Elo+

VS

Team Averages
Level 91
1,260 SR
1,400 Elo+
Cerberus
Cerberus
Avoidablefawn24
Cerberus
Level 98
God Stats
1W - 0L
1,395 SR
Queue Stats
7W - 11L
1,397 Elo+
Solo
Discordia
Discordia
ExpertElizabeth
Discordia
Level 51
God Stats
1W - 5L
1,243 SR
Queue Stats
55W - 74L
1,415 Elo+
Party 2
Fenrir
Fenrir
TheBigSad232
Fenrir
Level 123
God Stats
2W - 2L
1,143 SR
Queue Stats
45W - 49L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 13 / 3
11,542
550
9,214
23,638
5,280
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
4 / 5 / 3
14,443
688
10,844
17,131
19,599
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
No_Laughing_Matt
Baron Samedi
14
3 / 14 / 4
13,266
632
12,041
18,238
6,409
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
8 / 5 / 13
13,881
661
12,174
24,366
10,400
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Discordia
ExpertElizabeth
Discordia
15
3 / 2 / 22
14,171
675
9,529
13,136
4,487
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
17
21 / 3 / 8
16,607
791
26,156
20,037
10,706
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
75
8
Kills
32
32
Deaths
10
10
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Cerberus
8
5
13
2.9
L
1
13
3
0.19
W
Discordia
ExpertElizabeth
Discordia
3
2
22
7
L
4
5
3
1.1
L
Baron Samedi
No_Laughing_Matt
Baron Samedi
3
14
4
0.36
W
Fenrir
21
3
8
8.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,099
Damage
47,859
59,007
Taken
57,539
31,288
Mitigated
25,593
16,824
Healing
21,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
12,174
574
978
8,805
24,366
10,400
1,486
7,663
16,703
49,763
0
L
9,214
613
1,440
6,836
23,638
5,280
21
8,844
14,794
40,158
0
W
Discordia
ExpertElizabeth
Discordia
9,529
961
2,408
4,426
13,136
4,487
271
7,206
5,930
53,005
0
L
10,844
957
0
4,609
17,131
19,599
0
7,353
9,778
0
51,750
L
Baron Samedi
No_Laughing_Matt
Baron Samedi
12,041
755
1,914
2,025
18,238
6,409
63
5,534
12,704
53,066
0
W
Fenrir
26,156
3,729
546
4,222
20,037
10,706
1,744
7,373
12,664
0
91,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,251
Gold Earned
44,659
203
Minions Killed
294
0
Camps Cleared
0
953,271
Distance Traveled
1,119,841
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,881
661
114
5
0
359,218
2
L
Chang'e
11,542
550
65
3
0
306,818
4
W
Discordia
14,171
675
93
4
0
368,957
0
L
Chaac
14,443
688
74
4
0
386,957
5
L
Baron Samedi
13,266
632
64
3
0
259,496
3
W
Fenrir
16,607
791
87
4
0
391,666
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role