Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
FelXIV
Erlang Shen
Level 144
God Stats
4W - 0L
1,953 SR
Queue Stats
372W - 274L
1,575 Elo+
Party 1
Chang'e
Chang'e
Tibulis
Chang'e
Level 142
God Stats
5W - 2L
1,500 SR
Queue Stats
365W - 264L
1,622 Elo+
Party 1
Team Averages
Level 147
1,651 SR
1,566 Elo+

VS

Team Averages
Level 87
1,537 SR
1,582 Elo+
Fenrir
Fenrir
FRoZen Dikay
Fenrir
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 56L
1,549 Elo+
Party 2
Ah Puch
Ah Puch
Tingleyx
Ah Puch
Level 108
God Stats
3W - 4L
1,611 SR
Queue Stats
140W - 125L
1,689 Elo+
Solo
Bacchus
Bacchus
mL Ryse
Bacchus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 82L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
1 / 5 / 8
8,898
684
8,568
10,623
4,017
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Erlang Shen
FelXIV
Erlang Shen
11
4 / 0 / 6
9,150
704
7,331
8,747
8,652
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
Tibulis
Chang'e
12
6 / 4 / 4
9,770
752
8,482
8,746
3,113
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
3 / 3 / 4
9,252
712
6,675
11,749
6,715
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Ah Puch
Tingleyx
Ah Puch
11
4 / 5 / 3
9,049
696
6,988
8,164
2,253
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
mL Ryse
Bacchus
10
1 / 3 / 2
7,826
602
5,888
9,172
7,207
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
11
Kills
8
9
Deaths
11
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
1
5
8
1
L
Fenrir
3
3
4
1.67
W
Erlang Shen
FelXIV
Erlang Shen
4
0
6
7
W
Chang'e
Tibulis
Chang'e
6
4
4
2
L
Ah Puch
Tingleyx
Ah Puch
4
5
3
1.1
L
Bacchus
mL Ryse
Bacchus
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,381
Damage
19,551
28,116
Taken
29,085
15,782
Mitigated
16,175
10,067
Healing
6,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
8,568
2,038
0
1,091
10,623
4,017
1,562
3,804
6,819
0
37,283
L
Fenrir
6,675
1,879
0
3,342
11,749
6,715
0
4,507
7,242
0
30,785
W
Erlang Shen
FelXIV
Erlang Shen
7,331
2,645
0
1,784
8,747
8,652
406
4,550
4,197
0
28,991
W
Chang'e
Tibulis
Chang'e
8,482
591
3,190
4,002
8,746
3,113
444
4,550
4,196
25,739
0
L
Ah Puch
Tingleyx
Ah Puch
6,988
414
0
818
8,164
2,253
0
1,583
6,581
39,287
0
L
Bacchus
mL Ryse
Bacchus
5,888
714
371
2,239
9,172
7,207
0
2,414
6,758
12,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,818
Gold Earned
26,127
164
Minions Killed
134
0
Camps Cleared
0
732,860
Distance Traveled
662,814
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,898
684
62
5
0
233,782
2
L
Fenrir
9,252
712
43
3
0
242,287
3
W
Erlang Shen
9,150
704
37
3
0
256,291
2
W
Chang'e
9,770
752
65
5
0
242,787
5
L
Ah Puch
9,049
696
75
6
0
193,503
4
L
Bacchus
7,826
602
16
1
0
227,024
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role