Player Matchup

Bellona
Bellona
QueenVengeance
Bellona
Level 158
God Stats
5W - 12L
1,402 SR
Queue Stats
261W - 254L
1,623 Elo+
Solo
Rama
Rama
Reaper00071
Rama
Level 150
God Stats
3W - 1L
1,820 SR
Queue Stats
324W - 314L
1,563 Elo+
Solo
Raijin
Raijin
Samson
Raijin
Level 138
God Stats
12W - 7L
1,720 SR
Queue Stats
118W - 80L
1,766 Elo+
Solo
Kukulkan
Kukulkan
Sasorikruger
Kukulkan
Level 154
God Stats
4W - 1L
1,757 SR
Queue Stats
21W - 29L
1,540 Elo+
Solo
Nu Wa
Nu Wa
koktanakon
Nu Wa
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
135W - 123L
1,520 Elo+
Solo
Team Averages
Level 136
1,640 SR
1,602 Elo+

VS

Team Averages
Level 138
1,584 SR
1,565 Elo+
Discordia
Discordia
 
Discordia
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
LogicofZaman
Mulan
Level 141
God Stats
2W - 7L
1,506 SR
Queue Stats
11W - 10L
1,583 Elo+
Solo
Sun Wukong
Sun Wukong
ShakaKing
Sun Wukong
Level 119
God Stats
2W - 1L
1,773 SR
Queue Stats
15W - 17L
1,471 Elo+
Solo
Neith
Neith
SzWarlord
Neith
Level 124
God Stats
0W - 1L
1,821 SR
Queue Stats
41W - 37L
1,600 Elo+
Solo
Kuzenbo
Kuzenbo
sgeze
Kuzenbo
Level 148
God Stats
2W - 2L
1,322 SR
Queue Stats
56W - 43L
1,672 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 9 / 7
16,969
893
34,033
40,345
44,121
Qin's Sais

Qin's Sais

+40
Physical Power
+20%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 40 Magical Damage per second.

Ancile

Ancile

+40
Physical Power
+50
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Frostbound Hammer

Frostbound Hammer

+25
Physical Power
+300
Health

PASSIVE - Enemies hit by your Basic Attacks have their Movement Speed reduced by 30% (20% for Ranged Basic Attacks) and have their Attack Speed reduced 15% for 1.25 seconds.

20
3 / 8 / 11
16,320
859
21,355
22,863
10,694
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+40%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+20
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+40
Physical Power
+25
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 30%.

Wind Demon

Wind Demon

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits increase your Attack Speed and Movement Speed by 20% for 5s.

Bloodforge

Bloodforge

+75
Physical Power
+15%
Physical Lifesteal

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Raijin
Samson
Raijin
20
8 / 1 / 11
18,391
968
26,355
23,410
10,708
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+110
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your cooldowns are reduced by 2 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+80
Magical Power
+20
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+145
Magical Power
+200
Mana
+25
Mp 5
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+110
Magical Power
+300
Mana
+10
Magical Penetration

PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 7% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
Sasorikruger
Kukulkan
20
2 / 5 / 13
16,698
879
35,957
19,624
8,811
Evolved Book of Thoth

Evolved Book of Thoth

+80
Magical Power
+1000
Mana
+15
Mp 5

PASSIVE - 9% of your Mana from items is converted to Magical Power.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of the Magus

Spear of the Magus

+75
Magical Power
+10
Magical Penetration

PASSIVE - Subsequent hits of the same ability deal 6% increased damage, stacking 6 times.

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+85
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 3 seconds.

Rod of Tahuti

Rod of Tahuti

+160
Magical Power
+30
Mp 5

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Nu Wa
20
3 / 8 / 16
16,986
894
23,311
19,203
8,453
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+160
Magical Power
+30
Mp 5

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Staff of Myrddin

Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+110
Magical Power
+300
Mana
+10
Magical Penetration

PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 7% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Team 1 Tickets

1

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
20
2 / 6 / 17
16,669
877
22,567
20,073
7,600
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+25%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+110
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your cooldowns are reduced by 2 seconds.

Doom Orb

Doom Orb

+145
Magical Power
+200
Mana
+25
Mp 5
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+110
Magical Power
+300
Mana
+10
Magical Penetration

PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 7% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
13 / 8 / 18
18,728
986
34,827
37,870
51,304
Oni Hunter's Garb

Oni Hunter's Garb

+100
Health
+60
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 3% damage mitigation. This caps at 3 stacks.

Runic Shield

Runic Shield

+35
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 40.

Void Shield

Void Shield

+20
Physical Power
+60
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.

Hide of the Nemean Lion

Hide of the Nemean Lion

+75
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Reflects 15% of all Basic Attack damage back to the attacker as Physical Damage.

Gladiator's Shield

Gladiator's Shield

+20
Physical Power
+30
Physical Protection
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an Ability you are healed for 2.5% of your maximum Health and Mana. This can only trigger once per ability per god and subsequent heals after the first from a single ability only heal for half of the original amount.

Winged Blade

Winged Blade

+300
Health
+20%
Crowd Control Reduction
+10%
Movement Speed

PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.

Sun Wukong
ShakaKing
Sun Wukong
20
6 / 5 / 11
16,994
894
16,683
35,439
59,491
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+100
Health
+20%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Masamune

Masamune

+50
Physical Power
+150
Health
+7%
Movement Speed

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 7 Magical Protection and 7 Physical Protection. Stacks up to 5 times.

Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Neith
SzWarlord
Neith
20
6 / 2 / 8
18,040
949
21,982
24,973
11,132
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+40%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+75
Physical Power
+15%
Physical Lifesteal

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Wind Demon

Wind Demon

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits increase your Attack Speed and Movement Speed by 20% for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+40
Physical Power
+25
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 30%.

Kuzenbo
sgeze
Kuzenbo
20
4 / 2 / 22
17,081
899
26,369
29,702
63,745
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+100
Health
+20%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+100
Health
+60
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 3% damage mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 30% Health, you gain a Shield with health equal to 150 +10 Per Player Level for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 40 Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+300
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Stone

Void Stone

+150
Health
+40
Magical Power
+60
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
107
23
Kills
31
31
Deaths
23
58
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
2
6
17
1.75
L
13
8
18
2.75
W
7
9
7
1.17
W
3
8
11
1.06
W
Raijin
Samson
Raijin
8
1
11
13.5
W
Kukulkan
Sasorikruger
Kukulkan
2
5
13
1.7
L
Sun Wukong
ShakaKing
Sun Wukong
6
5
11
2.3
L
Neith
SzWarlord
Neith
6
2
8
5
W
Nu Wa
3
8
16
1.38
L
Kuzenbo
sgeze
Kuzenbo
4
2
22
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

141,011
Damage
122,428
125,445
Taken
148,057
82,787
Mitigated
193,272
5,951
Healing
19,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
22,567
1,005
2,689
1,749
20,073
7,600
0
13,685
6,388
80,416
0
L
34,827
8,553
0
6,406
37,870
51,304
0
22,253
15,617
0
57,154
W
34,033
9,443
0
3,714
40,345
44,121
0
14,044
26,301
7,298
45,399
W
21,355
15,426
0
1,073
22,863
10,694
0
8,126
14,737
0
48,595
W
Raijin
Samson
Raijin
26,355
1,624
0
0
23,410
10,708
0
10,517
12,893
92,997
0
W
Kukulkan
Sasorikruger
Kukulkan
35,957
2,169
0
1,164
19,624
8,811
0
9,296
10,328
90,723
0
L
Sun Wukong
ShakaKing
Sun Wukong
16,683
2,389
0
4,078
35,439
59,491
0
22,194
13,245
0
40,290
L
Neith
SzWarlord
Neith
21,982
9,814
0
4,794
24,973
11,132
0
15,548
9,425
0
105,981
W
Nu Wa
23,311
4,630
0
0
19,203
8,453
0
6,953
12,250
40,417
0
L
Kuzenbo
sgeze
Kuzenbo
26,369
4,619
0
0
29,702
63,745
0
16,030
13,672
42,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

85,364
Gold Earned
87,512
431
Minions Killed
414
12
Camps Cleared
15
1,867,599
Distance Traveled
1,955,310
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
16,669
877
111
6
2
396,967
0
L
Mulan
18,728
986
32
2
2
375,458
1
W
Bellona
16,969
893
34
2
2
362,770
0
W
Rama
16,320
859
51
3
8
324,056
1
W
Raijin
18,391
968
162
9
1
415,124
1
W
Kukulkan
16,698
879
145
8
1
414,997
3
L
Sun Wukong
16,994
894
36
2
3
405,205
0
L
Neith
18,040
949
212
11
7
346,599
1
W
Nu Wa
16,986
894
39
2
0
350,652
1
L
Kuzenbo
17,081
899
23
1
1
431,081
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role