Player Matchup

Merlin
Merlin
 
Merlin
Level 84
God Stats
0W - 6L
1,500 SR
Queue Stats
13W - 17L
1,500 Elo+
Solo
Rama
Rama
KDForLife1738
Rama
Level 81
God Stats
2W - 2L
1,799 SR
Queue Stats
231W - 244L
1,525 Elo+
Solo
Ganesha
Ganesha
NatAllThat
Ganesha
Level 101
God Stats
6W - 7L
1,476 SR
Queue Stats
46W - 34L
1,463 Elo+
Solo
Team Averages
Level 89
1,592 SR
1,496 Elo+

VS

Team Averages
Level 72
1,587 SR
1,545 Elo+
Anubis
Anubis
Izabri_
Anubis
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 24L
1,500 Elo+
Solo
Chaac
Chaac
Naviico
Chaac
Level 76
God Stats
8W - 6L
1,575 SR
Queue Stats
61W - 51L
1,552 Elo+
Solo
Mercury
Mercury
SkintightShoe72
Mercury
Level 79
God Stats
2W - 1L
1,687 SR
Queue Stats
5W - 4L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
7 / 7 / 1
9,857
704
14,086
10,240
2,811
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

3
0 / 0 / 0
6,739
481
0
0
0
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ganesha
NatAllThat
Ganesha
12
1 / 4 / 6
9,969
712
6,020
15,919
11,693
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Izabri_
Anubis
14
7 / 3 / 1
10,580
756
10,473
7,557
2,440
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
Naviico
Chaac
12
3 / 1 / 5
9,914
708
7,298
14,129
5,066
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
0 / 4 / 6
9,138
653
4,299
7,670
2,050
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
22
8
Kills
10
11
Deaths
8
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
7
7
1
1.07
W
Anubis
Izabri_
Anubis
7
3
1
2.5
L
0
0
0
0
L
Ganesha
NatAllThat
Ganesha
1
4
6
1
W
Chaac
Naviico
Chaac
3
1
5
5.5
W
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,106
Damage
22,070
26,159
Taken
29,356
14,504
Mitigated
9,556
2,713
Healing
11,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
14,086
445
0
1,265
10,240
2,811
0
3,143
7,097
33,077
0
W
Anubis
Izabri_
Anubis
10,473
912
344
3,827
7,557
2,440
858
5,593
1,964
42,606
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Ganesha
NatAllThat
Ganesha
6,020
247
294
1,154
15,919
11,693
0
7,338
8,581
36,106
0
W
Chaac
Naviico
Chaac
7,298
2,452
562
5,382
14,129
5,066
1,342
9,361
4,768
0
44,061
W
4,299
2,041
0
1,308
7,670
2,050
0
5,561
2,109
0
34,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,565
Gold Earned
29,632
99
Minions Killed
180
0
Camps Cleared
0
438,218
Distance Traveled
785,259
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,857
704
64
5
0
181,678
0
W
Anubis
10,580
756
60
4
0
220,011
4
L
Rama
6,739
481
1
0
0
7,831
0
L
Ganesha
9,969
712
34
2
0
248,709
2
W
Chaac
9,914
708
68
5
0
276,419
0
W
Mercury
9,138
653
52
4
0
288,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role