Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
 
Pele
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
FedeGforce
Medusa
Level 109
God Stats
7W - 4L
1,528 SR
Queue Stats
202W - 190L
1,470 Elo+
Solo
Odin
Odin
WeemanJoe04
Odin
Level 108
God Stats
1W - 1L
1,946 SR
Queue Stats
20W - 10L
1,751 Elo+
Solo
Merlin
Merlin
aprat99
Merlin
Level 93
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 38L
1,546 Elo+
Solo
Team Averages
Level 117
1,595 SR
1,554 Elo+

VS

Team Averages
Level 105
1,605 SR
1,470 Elo+
Nox
Nox
Dragaku
Nox
Level 108
God Stats
5W - 1L
1,854 SR
Queue Stats
196W - 199L
1,480 Elo+
Party 1
Rama
Rama
HoneyDroppings
Rama
Level 124
God Stats
2W - 3L
1,305 SR
Queue Stats
207W - 220L
1,457 Elo+
Party 1
Sol
Sol
Martinjrhath
Sol
Level 120
God Stats
10W - 6L
1,864 SR
Queue Stats
313W - 313L
1,440 Elo+
Solo
Merlin
Merlin
Smish
Merlin
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,494 Elo+
Solo
Pele
Pele
breje203
Pele
Level 71
God Stats
1W - 3L
1,500 SR
Queue Stats
88W - 73L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
15
2 / 3 / 9
8,974
816
7,621
12,875
11,184
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Pele
 
Pele
15
2 / 4 / 9
8,924
811
5,757
12,543
7,594
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Medusa
FedeGforce
Medusa
16
7 / 3 / 6
10,136
921
10,625
7,619
3,245
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
2 / 2 / 9
8,766
797
6,481
9,489
7,044
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Merlin
aprat99
Merlin
19
7 / 2 / 6
11,100
1,009
11,208
6,662
2,538
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
12
0 / 5 / 7
7,035
640
5,308
7,440
5,789
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
5 / 3 / 4
8,223
748
7,771
8,811
3,730
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
6 / 3 / 3
9,038
822
9,716
11,401
4,465
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
Smish
Merlin
13
1 / 5 / 6
7,447
677
5,634
7,461
3,103
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pele
13
2 / 4 / 6
7,569
688
7,914
9,653
3,881
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
40
20
Kills
14
14
Deaths
20
39
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
2
3
9
2.17
W
Pele
 
Pele
2
4
9
1.63
L
Nox
0
5
7
0.7
W
Medusa
FedeGforce
Medusa
7
3
6
3.33
L
5
3
4
2.33
L
6
3
3
2.5
L
Merlin
Smish
Merlin
1
5
6
0.8
W
2
2
9
3.25
W
Merlin
aprat99
Merlin
7
2
6
5
L
Pele
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,692
Damage
36,343
49,188
Taken
44,766
31,605
Mitigated
20,968
21,583
Healing
15,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
7,621
1,504
1,758
3,392
12,875
11,184
692
5,344
7,531
0
14,836
W
Pele
 
Pele
5,757
450
2,754
2,731
12,543
7,594
791
5,385
7,158
0
16,114
L
Nox
5,308
202
871
578
7,440
5,789
0
3,260
4,180
6,059
0
W
Medusa
FedeGforce
Medusa
10,625
3,414
2,179
721
7,619
3,245
1,911
4,265
3,354
0
24,791
L
7,771
6,083
193
2,227
8,811
3,730
0
1,805
7,006
0
12,339
L
9,716
1,266
1,949
5,397
11,401
4,465
0
2,569
8,832
29,776
0
L
Merlin
Smish
Merlin
5,634
228
390
585
7,461
3,103
0
1,742
5,719
16,217
0
W
6,481
358
1,523
2,490
9,489
7,044
287
3,106
6,383
0
12,871
W
Merlin
aprat99
Merlin
11,208
251
2,149
1,886
6,662
2,538
1,169
2,558
4,104
30,478
0
L
Pele
7,914
903
1,521
2,238
9,653
3,881
0
1,832
7,821
0
15,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,900
Gold Earned
39,312
112
Minions Killed
102
0
Camps Cleared
0
1,048,383
Distance Traveled
934,230
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
8,974
816
21
2
0
212,498
0
W
Pele
8,924
811
19
2
0
216,412
3
L
Nox
7,035
640
2
0
0
189,332
0
W
Medusa
10,136
921
27
2
0
245,860
2
L
Rama
8,223
748
18
2
0
168,141
0
L
Sol
9,038
822
50
5
0
194,899
4
L
Merlin
7,447
677
21
2
0
165,883
0
W
Odin
8,766
797
14
1
0
159,289
1
W
Merlin
11,100
1,009
31
3
0
214,324
2
L
Pele
7,569
688
11
1
0
215,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role