Player Matchup

Xing Tian
Xing Tian
Gold IV
SalamiSniffer
Xing Tian
Gold IV
Level 68
God Stats
9W - 11L
1,554 SR
Queue Stats
53W - 56L
1,414 MMR
Party 2
Merlin
Merlin
Silver II
Sharkeisha67
Merlin
Silver II
Level 128
God Stats
1W - 1L
1,663 SR
Queue Stats
12W - 15L
1,388 MMR
Solo
Neith
Neith
Gold IV
VizardBroly
Neith
Gold IV
Level 125
God Stats
0W - 1L
1,848 SR
Queue Stats
53W - 56L
1,415 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 107
1,688 SR
1,405 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 106
1,531 SR
1,407 MMR
Medusa
Medusa
Bronze III
Aremselle
Medusa
Bronze III
Level 89
God Stats
5W - 5L
1,489 SR
Queue Stats
16W - 29L
1,354 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
KILL LUPUS
Baron Samedi
Gold V
Level 142
God Stats
1W - 0L
1,454 SR
Queue Stats
4W - 4L
1,729 MMR
Party 1
Kuzenbo
Kuzenbo
Silver IV
v silent u
Kuzenbo
Silver IV
Level 88
God Stats
5W - 4L
1,650 SR
Queue Stats
12W - 13L
1,137 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
SalamiSniffer
Xing Tian
11
1 / 6 / 4
10,802
540
7,521
20,961
16,946
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Merlin
14
5 / 3 / 2
12,822
641
17,660
12,083
4,034
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
1 / 6 / 5
11,869
593
19,398
16,598
5,677
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
ZeusPoseidonKukulkanChaacHe Bo

VS

Bans
BacchusKumbhakarnaHeraCabrakanScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aremselle
Medusa
14
3 / 4 / 6
12,950
648
10,131
16,148
5,577
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

Baron Samedi
KILL LUPUS
Baron Samedi
15
7 / 1 / 7
13,522
676
18,499
17,859
8,347
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Kuzenbo
v silent u
Kuzenbo
14
5 / 2 / 10
13,989
699
14,229
24,187
31,562
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
38
7
Kills
15
15
Deaths
7
11
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Medusa
Aremselle
Medusa
3
4
6
1.5
W
Baron Samedi
KILL LUPUS
Baron Samedi
7
1
7
10.5
L
Xing Tian
SalamiSniffer
Xing Tian
1
6
4
0.5
L
Merlin
5
3
2
2
L
1
6
5
0.58
W
Kuzenbo
v silent u
Kuzenbo
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,579
Damage
42,859
49,642
Taken
58,194
26,657
Mitigated
45,486
13,805
Healing
20,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Aremselle
Medusa
10,131
3,614
0
462
16,148
5,577
1,929
7,166
8,982
0
69,000
W
Baron Samedi
KILL LUPUS
Baron Samedi
18,499
554
4,268
7,616
17,859
8,347
411
8,140
9,719
57,540
0
L
Xing Tian
SalamiSniffer
Xing Tian
7,521
176
709
5,960
20,961
16,946
0
12,296
8,665
21,049
0
L
Merlin
17,660
751
0
996
12,083
4,034
222
9,021
3,062
71,954
0
L
19,398
6,633
0
6,140
16,598
5,677
1,050
11,491
5,107
0
82,962
W
Kuzenbo
v silent u
Kuzenbo
14,229
3,922
1,464
6,376
24,187
31,562
642
9,959
14,228
33,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,493
Gold Earned
40,461
273
Minions Killed
233
0
Camps Cleared
0
1,011,708
Distance Traveled
1,093,746
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,950
648
126
6
0
382,209
5
W
Baron Samedi
13,522
676
67
3
0
338,458
2
L
Xing Tian
10,802
540
32
2
0
346,307
1
L
Merlin
12,822
641
109
5
0
339,031
11
L
Neith
11,869
593
132
7
0
326,370
1
W
Kuzenbo
13,989
699
40
2
0
373,079
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role