Player Matchup

Bakasura
Bakasura
Cerberus Argo
Bakasura
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 80L
989 Elo+
Party 1
Achilles
Achilles
FancyTurtle117
Achilles
Level 7
God Stats
0W - 2L
1,013 SR
Queue Stats
63W - 65L
989 Elo+
Party 1
Hades
Hades
NoDrinkyKoolaid
Hades
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,146 Elo+
Solo
Team Averages
Level 37
1,338 SR
1,041 Elo+

VS

Team Averages
Level 32
1,318 SR
1,120 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 27
God Stats
1W - 3L
1,133 SR
Queue Stats
19W - 18L
1,197 Elo+
Solo
Fenrir
Fenrir
SEALEO9000
Fenrir
Level 21
God Stats
8W - 14L
1,287 SR
Queue Stats
66W - 76L
1,085 Elo+
Party 2
Merlin
Merlin
V F0R VeGeTa
Merlin
Level 48
God Stats
6W - 1L
1,533 SR
Queue Stats
22W - 32L
1,079 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Cerberus Argo
Bakasura
12
4 / 5 / 4
9,994
666
12,994
17,355
7,287
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
9
3 / 7 / 2
9,551
637
7,069
13,451
6,761
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
2 / 4 / 4
9,224
615
3,734
9,429
3,614
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
5 / 4 / 9
10,348
690
6,644
11,780
9,058
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
SEALEO9000
Fenrir
12
5 / 4 / 7
10,441
696
9,859
13,959
6,797
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Merlin
13
6 / 1 / 6
10,796
720
14,322
7,699
2,615
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
38
9
Kills
16
16
Deaths
9
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
5
4
9
2.38
L
Bakasura
Cerberus Argo
Bakasura
4
5
4
1.2
L
Achilles
3
7
2
0.57
L
2
4
4
1
W
Fenrir
SEALEO9000
Fenrir
5
4
7
2.13
W
Merlin
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,797
Damage
30,825
40,235
Taken
33,438
17,662
Mitigated
18,470
10,170
Healing
7,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
6,644
992
0
2,401
11,780
9,058
54
1,456
9,877
28,985
0
L
Bakasura
Cerberus Argo
Bakasura
12,994
9,943
1,196
6,230
17,355
7,287
408
9,110
8,245
0
29,586
L
Achilles
7,069
3,497
528
590
13,451
6,761
0
7,606
5,845
0
15,061
L
3,734
1,582
246
1,380
9,429
3,614
158
4,250
5,179
14,584
0
W
Fenrir
SEALEO9000
Fenrir
9,859
3,132
0
2,210
13,959
6,797
0
1,562
12,081
0
26,105
W
Merlin
14,322
330
431
2,303
7,699
2,615
577
813
6,795
54,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,769
Gold Earned
31,585
102
Minions Killed
163
0
Camps Cleared
0
798,955
Distance Traveled
815,119
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,348
690
37
2
0
235,949
3
L
Bakasura
9,994
666
67
4
0
301,936
0
L
Achilles
9,551
637
12
1
0
260,309
0
L
Hades
9,224
615
23
2
0
236,710
0
W
Fenrir
10,441
696
34
2
0
316,673
2
W
Merlin
10,796
720
92
6
0
262,497
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role