Player Matchup

Hercules
Hercules
Masters
Gompes
Hercules
Masters
Level 160
God Stats
12W - 2L
1,705 SR
Queue Stats
456W - 94L
2,318 MMR
Party 2
Zeus
Zeus
Diamond III
Shakeuhh
Zeus
Diamond III
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 7L
2,483 MMR
Party 2
Erlang Shen
Erlang Shen
Masters
SmexiMexi-
Erlang Shen
Masters
Level 159
God Stats
6W - 0L
1,755 SR
Queue Stats
178W - 24L
2,660 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 156
1,653 SR
2,487 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 153
1,823 SR
2,371 MMR
Yemoja
Yemoja
Diamond II
ArticAssassin78
Yemoja
Diamond II
Level 159
God Stats
79W - 9L
1,861 SR
Queue Stats
116W - 30L
2,080 MMR
Party 1
Scylla
Scylla
Masters
Guy JS
Scylla
Masters
Level 140
God Stats
6W - 9L
1,644 SR
Queue Stats
257W - 117L
2,558 MMR
Party 1
Hun Batz
Hun Batz
Masters
l Trepid l
Hun Batz
Masters
Level 159
God Stats
11W - 5L
1,965 SR
Queue Stats
303W - 65L
2,474 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Gompes
Hercules
13
2 / 6 / 3
13,098
595
10,640
20,572
15,559
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
15
3 / 3 / 5
13,681
622
17,122
18,004
7,832
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Erlang Shen
SmexiMexi-
Erlang Shen
14
4 / 3 / 4
13,395
609
14,632
20,429
19,919
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bans
HelAphroditeKukulkanHeimdallrOdin

VS

Bans
PersephoneChaacKumbhakarnaNe ZhaXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 10
12,810
582
8,077
19,838
26,141
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Scylla
Guy JS
Scylla
15
1 / 4 / 7
13,065
594
11,439
12,833
5,334
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
l Trepid l
Hun Batz
16
10 / 2 / 1
15,495
704
23,439
19,928
15,456
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
30
9
Kills
12
12
Deaths
9
12
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
3
10
2
W
Hercules
Gompes
Hercules
2
6
3
0.58
L
Scylla
Guy JS
Scylla
1
4
7
1.13
W
Zeus
3
3
5
1.83
W
Erlang Shen
SmexiMexi-
Erlang Shen
4
3
4
2
L
Hun Batz
l Trepid l
Hun Batz
10
2
1
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,394
Damage
42,955
59,005
Taken
52,599
43,310
Mitigated
46,931
26,780
Healing
13,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,077
833
1,485
4,637
19,838
26,141
279
8,488
11,350
31,677
0
W
Hercules
Gompes
Hercules
10,640
4,401
0
8,675
20,572
15,559
428
8,407
12,165
0
30,337
L
Scylla
Guy JS
Scylla
11,439
1,604
0
1,066
12,833
5,334
550
2,847
9,986
82,336
0
W
Zeus
17,122
1,577
0
8,059
18,004
7,832
1,485
7,281
10,723
79,791
0
W
Erlang Shen
SmexiMexi-
Erlang Shen
14,632
8,785
0
10,046
20,429
19,919
2,026
4,131
16,298
0
63,631
L
Hun Batz
l Trepid l
Hun Batz
23,439
10,014
0
6,188
19,928
15,456
682
5,799
14,129
0
81,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,174
Gold Earned
41,370
239
Minions Killed
265
0
Camps Cleared
0
1,216,935
Distance Traveled
1,281,325
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
12,810
582
38
2
0
412,355
3
W
Hercules
13,098
595
41
2
0
420,401
6
L
Scylla
13,065
594
135
6
0
402,390
9
W
Zeus
13,681
622
136
6
0
380,010
4
W
Erlang Shen
13,395
609
62
3
0
416,524
1
L
Hun Batz
15,495
704
92
4
0
466,580
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role