Player Matchup

Nemesis
Nemesis
Kidss451
Nemesis
Level 15
God Stats
0W - 3L
1,579 SR
Queue Stats
5W - 9L
1,282 Elo+
Solo
Baron Samedi
Baron Samedi
Red-pheonix666
Baron Samedi
Level 28
God Stats
8W - 5L
1,510 SR
Queue Stats
17W - 13L
1,390 Elo+
Party 2
Achilles
Achilles
by_OVO
Achilles
Level 29
God Stats
4W - 3L
1,691 SR
Queue Stats
116W - 85L
1,503 Elo+
Party 2
Team Averages
Level 24
1,593 SR
1,392 Elo+

VS

Team Averages
Level 25
1,455 SR
1,298 Elo+
Medusa
Medusa
Ignator EU
Medusa
Level 29
God Stats
1W - 0L
1,175 SR
Queue Stats
8W - 9L
1,206 Elo+
Party 1
Scylla
Scylla
Shadelight2000
Scylla
Level 16
God Stats
1W - 1L
1,361 SR
Queue Stats
7W - 7L
1,258 Elo+
Party 1
Geb
Geb
TUBB-Grantelbart
Geb
Level 29
God Stats
2W - 0L
1,831 SR
Queue Stats
72W - 62L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Kidss451
Nemesis
11
1 / 11 / 4
10,081
560
2,880
16,116
6,064
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Red-pheonix666
Baron Samedi
12
1 / 7 / 9
11,323
629
11,668
13,716
5,675
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
by_OVO
Achilles
14
11 / 8 / 2
13,282
738
17,054
19,400
14,410
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Ignator EU
Medusa
17
17 / 4 / 9
14,984
832
24,588
16,000
4,737
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
3 / 6 / 12
11,202
622
7,122
9,084
1,354
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
6 / 3 / 18
13,597
755
8,252
15,296
16,570
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
65
13
Kills
26
26
Deaths
13
15
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Medusa
Ignator EU
Medusa
17
4
9
5.38
L
Nemesis
Kidss451
Nemesis
1
11
4
0.27
L
Baron Samedi
Red-pheonix666
Baron Samedi
1
7
9
0.79
W
3
6
12
1.5
W
6
3
18
5
L
Achilles
by_OVO
Achilles
11
8
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,602
Damage
39,962
49,232
Taken
40,380
26,149
Mitigated
22,661
6,521
Healing
10,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Ignator EU
Medusa
24,588
14,615
0
7,334
16,000
4,737
2,136
3,330
12,670
0
82,405
L
Nemesis
Kidss451
Nemesis
2,880
685
259
454
16,116
6,064
84
4,923
11,193
0
18,054
L
Baron Samedi
Red-pheonix666
Baron Samedi
11,668
1,134
1,205
2,879
13,716
5,675
364
5,393
8,323
37,734
0
W
7,122
305
0
459
9,084
1,354
647
1,262
7,822
29,148
0
W
8,252
655
501
1,949
15,296
16,570
244
7,123
8,173
30,148
592
L
Achilles
by_OVO
Achilles
17,054
7,114
0
1,724
19,400
14,410
0
4,881
14,519
0
51,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,686
Gold Earned
39,783
159
Minions Killed
190
0
Camps Cleared
0
864,842
Distance Traveled
929,110
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,984
832
104
6
0
311,237
2
L
Nemesis
10,081
560
30
2
0
291,969
3
L
Baron Samedi
11,323
629
56
3
0
262,826
1
W
Scylla
11,202
622
54
3
0
264,420
5
W
Geb
13,597
755
32
2
0
353,453
0
L
Achilles
13,282
738
73
4
0
310,047
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role