Player Matchup

Fenrir
Fenrir
Omeister
Fenrir
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 34L
1,392 Elo+
Solo
Chaac
Chaac
halohalo12444
Chaac
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 23L
1,364 Elo+
Solo
Zeus
Zeus
wolver1993
Zeus
Level 156
God Stats
54W - 64L
1,419 SR
Queue Stats
382W - 498L
1,342 Elo+
Solo
Team Averages
Level 92
1,473 SR
1,366 Elo+

VS

Team Averages
Level 90
1,428 SR
1,418 Elo+
Thor
Thor
CristhianGon8
Thor
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 57L
1,406 Elo+
Solo
Chaac
Chaac
Momshagger
Chaac
Level 109
God Stats
3W - 2L
1,285 SR
Queue Stats
100W - 114L
1,348 Elo+
Solo
Aphrodite
Aphrodite
Munga
Aphrodite
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Omeister
Fenrir
9
1 / 3 / 4
8,368
598
4,106
10,464
6,037
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
6 / 5 / 1
9,272
662
12,956
14,503
11,219
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
1 / 4 / 4
8,862
633
8,236
6,274
1,704
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 4
8,344
596
2,774
9,293
2,803
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
13
9 / 0 / 3
10,899
779
19,174
15,050
17,219
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Aphrodite
Munga
Aphrodite
11
2 / 3 / 3
9,013
644
4,174
10,378
3,737
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
22
8
Kills
12
12
Deaths
8
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
L
Chaac
9
0
3
10.5
L
Aphrodite
Munga
Aphrodite
2
3
3
1.17
W
Fenrir
Omeister
Fenrir
1
3
4
1
W
6
5
1
1.3
W
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,298
Damage
26,122
31,241
Taken
34,721
18,960
Mitigated
23,759
5,030
Healing
19,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,774
598
0
344
9,293
2,803
106
1,923
7,370
0
22,398
L
Chaac
19,174
7,125
587
7,547
15,050
17,219
1,130
2,818
12,232
0
54,015
L
Aphrodite
Munga
Aphrodite
4,174
1,247
5,097
6,255
10,378
3,737
325
3,700
6,678
24,052
0
W
Fenrir
Omeister
Fenrir
4,106
1,618
0
1,791
10,464
6,037
460
1,585
8,879
0
20,137
W
12,956
3,613
0
2,989
14,503
11,219
469
2,541
11,962
117
28,901
W
8,236
369
0
250
6,274
1,704
195
90
6,184
34,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,502
Gold Earned
28,256
144
Minions Killed
161
0
Camps Cleared
0
726,970
Distance Traveled
728,754
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,344
596
27
2
0
241,542
5
L
Chaac
10,899
779
77
6
0
252,208
1
L
Aphrodite
9,013
644
57
4
0
235,004
0
W
Fenrir
8,368
598
31
2
0
265,840
3
W
Chaac
9,272
662
39
3
0
242,678
0
W
Zeus
8,862
633
74
5
0
218,452
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role