Player Matchup

Nemesis
Nemesis
GrantJuan
Nemesis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,350 Elo+
Solo
Kukulkan
Kukulkan
ItzCazee
Kukulkan
Level 15
God Stats
5W - 5L
1,406 SR
Queue Stats
6W - 13L
1,243 Elo+
Party 4
Hades
Hades
Vixlyr
Hades
Level 16
God Stats
28W - 31L
1,403 SR
Queue Stats
35W - 34L
1,419 Elo+
Party 3
Medusa
Medusa
Zyphum
Medusa
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 21L
1,881 Elo+
Party 3
Bellona
Bellona
xBEAST MODEx19
Bellona
Level 29
God Stats
7W - 9L
1,250 SR
Queue Stats
454W - 443L
1,497 Elo+
Party 4
Team Averages
Level 14
1,412 SR
1,478 Elo+

VS

Team Averages
Level 26
1,539 SR
1,558 Elo+
Pele
Pele
Menace2Gods
Pele
Level 32
God Stats
5W - 3L
1,714 SR
Queue Stats
37W - 41L
1,646 Elo+
Party 1
Sun Wukong
Sun Wukong
Pyro7733
Sun Wukong
Level 29
God Stats
6W - 5L
1,728 SR
Queue Stats
449W - 444L
1,506 Elo+
Party 2
Athena
Athena
RavanaRain
Athena
Level 26
God Stats
11W - 16L
1,286 SR
Queue Stats
64W - 59L
1,534 Elo+
Party 1
Merlin
Merlin
cK Loyalty
Merlin
Level 15
God Stats
25W - 28L
1,322 SR
Queue Stats
423W - 449L
1,530 Elo+
Party 2
Arachne
Arachne
iSkuxxii
Arachne
Level 27
God Stats
44W - 29L
1,644 SR
Queue Stats
64W - 79L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GrantJuan
Nemesis
5
0 / 0 / 0
3,830
547
0
2,504
487
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Boots

Boots

+6%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
ItzCazee
Kukulkan
7
0 / 1 / 0
4,107
587
745
1,688
509
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hades
Vixlyr
Hades
6
0 / 0 / 0
3,774
539
836
1,649
1,132
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Zyphum
Medusa
4
0 / 3 / 0
3,270
467
741
3,061
622
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
1 / 1 / 0
4,167
595
1,205
3,591
1,696
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,910
416
0
187
32
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Boots

Boots

+6%
Movement Speed

Sun Wukong
Pyro7733
Sun Wukong
8
3 / 0 / 0
4,229
604
2,642
3,167
1,120
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Athena
RavanaRain
Athena
1
0 / 0 / 0
2,844
406
0
0
0
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes

Shoes

+6%
Movement Speed

Merlin
cK Loyalty
Merlin
7
1 / 1 / 0
4,371
624
2,308
2,229
515
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
iSkuxxii
Arachne
7
1 / 0 / 1
4,688
670
732
3,403
877
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
6
1
Kills
5
5
Deaths
1
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
GrantJuan
Nemesis
0
0
0
0
W
Kukulkan
ItzCazee
Kukulkan
0
1
0
0
L
0
0
0
0
L
Sun Wukong
Pyro7733
Sun Wukong
3
0
0
3
L
Athena
RavanaRain
Athena
0
0
0
0
W
Hades
Vixlyr
Hades
0
0
0
0
W
Medusa
Zyphum
Medusa
0
3
0
0
L
Merlin
cK Loyalty
Merlin
1
1
0
1
L
Arachne
iSkuxxii
Arachne
1
0
1
1.5
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,527
Damage
5,682
12,493
Taken
8,986
4,446
Mitigated
2,544
2,581
Healing
2,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
GrantJuan
Nemesis
0
0
0
891
2,504
487
224
0
2,504
0
13,507
W
Kukulkan
ItzCazee
Kukulkan
745
89
0
401
1,688
509
769
505
1,183
20,114
0
L
0
0
0
89
187
32
0
0
187
0
776
L
Sun Wukong
Pyro7733
Sun Wukong
2,642
964
0
610
3,167
1,120
0
836
2,331
0
15,811
L
Athena
RavanaRain
Athena
0
0
0
0
0
0
0
0
0
0
0
W
Hades
Vixlyr
Hades
836
218
91
408
1,649
1,132
0
0
1,649
13,185
0
W
Medusa
Zyphum
Medusa
741
567
0
0
3,061
622
430
0
3,061
0
3,309
L
Merlin
cK Loyalty
Merlin
2,308
795
0
258
2,229
515
898
136
2,093
17,986
0
L
Arachne
iSkuxxii
Arachne
732
626
0
1,520
3,403
877
0
609
2,794
0
22,328
W
1,205
293
0
790
3,591
1,696
529
1,803
1,788
0
16,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,148
Gold Earned
19,042
115
Minions Killed
103
0
Camps Cleared
0
621,196
Distance Traveled
480,030
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
3,830
547
29
4
0
105,066
0
W
Kukulkan
4,107
587
29
4
0
114,192
1
L
Pele
2,910
416
4
1
0
19,104
0
L
Sun Wukong
4,229
604
21
3
0
160,337
2
L
Athena
2,844
406
0
0
0
31,484
0
W
Hades
3,774
539
21
3
0
121,897
2
W
Medusa
3,270
467
6
1
0
142,018
0
L
Merlin
4,371
624
31
4
0
124,031
1
L
Arachne
4,688
670
47
7
0
145,074
0
W
Bellona
4,167
595
30
4
0
138,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role