Player Matchup

He Bo
He Bo
Dark Jr VII4118
He Bo
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 29L
1,381 Elo+
Party 1
Achilles
Achilles
Halo Jr Vll
Achilles
Level 123
God Stats
1W - 4L
1,500 SR
Queue Stats
69W - 64L
1,538 Elo+
Party 1
Odin
Odin
Karma Jr VII
Odin
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 19L
1,500 Elo+
Party 1
Team Averages
Level 123
1,500 SR
1,473 Elo+

VS

Team Averages
Level 144
1,572 SR
1,386 Elo+
Janus
Janus
ImSteveFrench
Janus
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,447 Elo+
Party 2
Guan Yu
Guan Yu
RuthLessGame98
Guan Yu
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 24L
1,320 Elo+
Solo
Bastet
Bastet
a rack knee
Bastet
Level 126
God Stats
2W - 2L
1,715 SR
Queue Stats
27W - 29L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 17 / 6
22,658
687
27,074
27,659
6,748
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Halo Jr Vll
Achilles
20
16 / 8 / 9
24,590
745
33,588
41,050
56,680
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
6 / 10 / 16
21,578
654
23,141
34,624
45,016
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 10 / 16
20,868
632
25,390
27,852
7,432
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
14 / 10 / 16
23,106
700
24,581
37,662
52,210
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bastet
20
14 / 13 / 13
22,709
688
36,600
32,529
12,039
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
80
33
Kills
35
35
Deaths
33
31
Assists
45
Player
Kills
Deaths
Assists
KDA
W
11
17
6
0.82
W
Achilles
Halo Jr Vll
Achilles
16
8
9
2.56
L
7
10
16
1.5
W
6
10
16
1.4
L
14
10
16
2.2
L
Bastet
14
13
13
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,803
Damage
86,571
103,333
Taken
98,043
108,444
Mitigated
71,681
16,360
Healing
22,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,074
511
0
3,674
27,659
6,748
100
5,861
21,798
114,881
0
W
Achilles
Halo Jr Vll
Achilles
33,588
10,312
0
9,487
41,050
56,680
2,066
10,345
30,705
1,062
82,559
L
25,390
990
0
1,077
27,852
7,432
1,010
8,853
18,999
96,136
0
W
23,141
5,217
0
3,199
34,624
45,016
243
10,068
24,556
0
76,262
L
24,581
6,135
3,483
13,535
37,662
52,210
223
13,385
24,277
821
76,671
L
Bastet
36,600
13,566
649
3,321
32,529
12,039
990
5,641
26,888
0
100,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,826
Gold Earned
66,683
332
Minions Killed
295
0
Camps Cleared
0
1,561,480
Distance Traveled
1,677,873
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
22,658
687
159
5
0
479,181
2
W
Achilles
24,590
745
97
3
0
549,988
5
L
Janus
20,868
632
140
4
0
520,653
4
W
Odin
21,578
654
76
2
0
532,311
6
L
Guan Yu
23,106
700
83
3
0
592,325
5
L
Bastet
22,709
688
72
2
0
564,895
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role