Player Matchup

Merlin
Merlin
Silver II
EverReign
Merlin
Silver II
Level 138
God Stats
1W - 3L
1,534 SR
Queue Stats
12W - 15L
1,540 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 138
1,534 SR
1,540 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 114
1,764 SR
1,502 MMR
Hera
Hera
Gold I
Fer680
Hera
Gold I
Level 114
God Stats
31W - 19L
1,764 SR
Queue Stats
75W - 75L
1,502 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
EverReign
Merlin
20
4 / 3 / 0
15,265
803
11,123
17,079
8,141
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AnhurAh Muzen CabUllrAnubisBakasura

VS

Bans
He BoPeleKaliFreyaPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Fer680
Hera
20
3 / 4 / 0
15,579
820
12,671
16,167
6,952
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
4
Kills
3
3
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
EverReign
Merlin
4
3
0
1.33
W
Hera
Fer680
Hera
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,123
Damage
12,671
17,079
Taken
16,167
8,141
Mitigated
6,952
2,814
Healing
6,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
EverReign
Merlin
11,123
1,323
0
2,814
17,079
8,141
1,189
12,760
4,319
110,994
0
W
Hera
Fer680
Hera
12,671
3,387
0
6,037
16,167
6,952
2,525
11,561
4,606
110,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,265
Gold Earned
15,579
196
Minions Killed
225
5
Camps Cleared
8
355,387
Distance Traveled
342,174
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
15,265
803
196
10
5
355,387
2
W
Hera
15,579
820
225
12
8
342,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role