Player Matchup

Xing Tian
Xing Tian
Jinta Yadomi16
Xing Tian
Level 88
God Stats
1W - 0L
1,960 SR
Queue Stats
2W - 2L
1,479 Elo+
Party 1
Achilles
Achilles
U C ME U LOSE
Achilles
Level 68
God Stats
2W - 1L
1,451 SR
Queue Stats
2W - 2L
1,479 Elo+
Party 1
Heimdallr
Heimdallr
WingedCoronet19
Heimdallr
Level 44
God Stats
2W - 2L
1,509 SR
Queue Stats
2W - 2L
1,479 Elo+
Party 1
Discordia
Discordia
ZOMBIE NATION0
Discordia
Level 47
God Stats
1W - 0L
1,748 SR
Queue Stats
1W - 2L
1,237 Elo+
Solo
Team Averages
Level 62
1,667 SR
1,419 Elo+

VS

Team Averages
Level 82
1,591 SR
1,532 Elo+
Chaac
Chaac
Benefits v
Chaac
Level 90
God Stats
0W - 2L
1,669 SR
Queue Stats
1W - 4L
1,542 Elo+
Party 2
Kukulkan
Kukulkan
IlI ALEX IIl
Kukulkan
Level 42
God Stats
0W - 1L
1,504 SR
Queue Stats
3W - 3L
1,535 Elo+
Party 2
Cabrakan
Cabrakan
UnseatedPoppydt
Cabrakan
Level 88
God Stats
0W - 1L
1,765 SR
Queue Stats
9W - 12L
1,528 Elo+
Party 2
Heimdallr
Heimdallr
l Lorax l
Heimdallr
Level 106
God Stats
0W - 1L
1,426 SR
Queue Stats
4W - 11L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Jinta Yadomi16
Xing Tian
20
8 / 7 / 10
19,449
671
20,036
34,825
45,717
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles
U C ME U LOSE
Achilles
20
11 / 9 / 11
21,872
754
25,997
31,646
23,786
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heimdallr
WingedCoronet19
Heimdallr
20
11 / 11 / 12
21,798
752
29,504
27,433
13,058
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Discordia
ZOMBIE NATION0
Discordia
20
11 / 11 / 11
21,532
742
29,745
28,178
9,498
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
20
9 / 9 / 13
19,755
681
21,199
47,026
49,063
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
IlI ALEX IIl
Kukulkan
20
9 / 11 / 8
20,034
691
23,680
29,911
11,463
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
20
11 / 8 / 11
20,474
706
33,414
37,388
36,276
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
l Lorax l
Heimdallr
20
8 / 15 / 13
19,553
674
23,768
31,023
15,470
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
82
41
Kills
37
38
Deaths
43
44
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Chaac
9
9
13
1.72
L
Kukulkan
IlI ALEX IIl
Kukulkan
9
11
8
1.18
W
Xing Tian
Jinta Yadomi16
Xing Tian
8
7
10
1.86
W
Achilles
U C ME U LOSE
Achilles
11
9
11
1.83
L
Cabrakan
11
8
11
2.06
W
Heimdallr
WingedCoronet19
Heimdallr
11
11
12
1.55
W
Discordia
ZOMBIE NATION0
Discordia
11
11
11
1.5
L
Heimdallr
l Lorax l
Heimdallr
8
15
13
0.97

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,282
Damage
102,061
122,082
Taken
145,348
92,059
Mitigated
112,272
17,026
Healing
32,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
21,199
5,574
0
22,663
47,026
49,063
2,371
14,877
31,201
0
87,434
L
Kukulkan
IlI ALEX IIl
Kukulkan
23,680
1,205
0
3,429
29,911
11,463
284
10,437
18,706
94,463
0
W
Xing Tian
Jinta Yadomi16
Xing Tian
20,036
1,353
1,027
2,640
34,825
45,717
231
12,900
20,960
60,518
0
W
Achilles
U C ME U LOSE
Achilles
25,997
15,017
773
9,091
31,646
23,786
3,170
14,629
16,865
0
79,695
L
Cabrakan
33,414
3,318
0
4,261
37,388
36,276
933
15,104
20,932
73,983
788
W
Heimdallr
WingedCoronet19
Heimdallr
29,504
13,429
0
3,495
27,433
13,058
3,959
16,587
10,846
0
83,230
W
Discordia
ZOMBIE NATION0
Discordia
29,745
1,935
0
0
28,178
9,498
318
13,234
14,944
103,002
0
L
Heimdallr
l Lorax l
Heimdallr
23,768
9,777
0
2,049
31,023
15,470
2,617
10,555
20,468
0
73,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

84,651
Gold Earned
79,816
373
Minions Killed
350
15
Camps Cleared
18
1,950,237
Distance Traveled
1,694,009
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
19,755
681
83
3
4
463,199
0
L
Kukulkan
20,034
691
120
4
5
361,041
0
W
Xing Tian
19,449
671
55
2
1
536,966
0
W
Achilles
21,872
754
108
4
2
486,552
0
L
Cabrakan
20,474
706
76
3
3
458,275
0
W
Heimdallr
21,798
752
90
3
6
463,167
1
W
Discordia
21,532
742
120
4
6
463,552
3
L
Heimdallr
19,553
674
71
2
6
411,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role