
Corrupted Bluestone
PASSIVE - Enemies hit by your damaging Abilities are corrupted, taking 250 Physical Damage over 5s and reducing their Attack Speed by 10%. Subsequent hits on the same target do half the bonus damage for the next 3s. Each time you apply corruption you gain 10% Attack Speed and 4% increased Protections for 6s, up to a maximum of 5 stacks.

Evolved Soul Eater
PASSIVE - Your abilities heal you for 20% of the damage dealt to targets.

Gladiator's Shield
PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 35% of your Protections from items and abilities. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Abyssal Stone
PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 4s. This can only occur once every 6s.

Spirit Robe
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.