This build makes it very difficult for the enemies to kill you as long as you play somewhat safe. You will have lots of damage output against both tanks and carries. This build is interchangeable with other hunters and assassins' that have 1 escape and 1 or more CC abilities. This build gets online after you get transcendence and you can snowball hard around level 7. I recommend playing safe until you get Trans. At around level 15 you will finish animosity and manticore's spike, If you are ahead you can W key at most anyone and win 1v1's.
Now please understand this build is not meant to be very overpowered, its a fun and silly build not meant to be taken seriously. The main issue with this build is the lack of life steal and low attack speed. You can also sub the frost bound for a Odysseus bow for more damage.
This build is easily countered by Attack speed slows and %HP items like Qins and Soul Reaver. I find that this build works best with Anhur,
This build is meant to be a fun build! With season 9 coming to an end here shortly what better way to end it of then a dumb build. This build is pretty interchangeable, I like this build for hunters the most.
1st item: Jotunn's Wraith , Beat stick. I do prefer Trans for the most amount of damage and high Mana.
4th item: Asi (If you need sustain) , Toxic Blade , Ferocious Executioner
5th item: Odysseus' Bow , Fail-not (If you really need Cool-Down)
I personally think that this build is strong against low elo players, Most people at higher elo will beat this build. But none the less it is still a lot of fun to use!
PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). 3% of your Mana is converted to Physical Power. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.
When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.
The Heavy Executioner
<n>GLYPH - Basic Attacks against an enemy reduce your target's Physical Protection by 17.5% for 3 seconds (max. 2 Stacks). Your Attack Speed cannot exceed 1.9.