Free Agent - EU
Ah Puch Build
(ALWAYS 40% MAX COOLDOWN IF YOU FOLLOW THE BUILD PATH)
PROS:
1. Use staff of Myrddin (after ultimate cast) to spam undead surge 2 x and then use corpse explosion for 4 exploding corpses and erase a character :)
2. Maximum cooldown for the entire game - because of the first three items you build and the buildpath
3. Good or great penetration for the late game - depending on your choice as well.
CONS:
1. Need to keep your distance :)
2. Possible mana issue when you spam (early game) - mana buff is needed
TIPS:
SET YOUR CORPSE EXPLOSION ABILITY TO INSTANT CAST! It takes some getting used to but will drastically improve the speed of the explosion. Messing up the instant cast "sometimes" makes up for being too slow "a lot of times" in my personal experience.
1. You buy the Elixer of Speed (Drink it - obviously)
2. You sell the boots - Shoes of Focus (When you have enough gold to buy the item below)
3. You buy Spear of Desolation (Please remember selling boots also gives you gold)
Sands of Time
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana
Lost Artifact
Healing Potion
This consumable heals 250 Health over 25 seconds.
Mana Potion
This consumable heals 150 Mana over 25 seconds.
Mana Potion
This consumable heals 150 Mana over 25 seconds.
Sands of Time
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana
Chronos' Pendant
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Shoes of Focus
S7 Staff of Myrddin
PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.
Rod of Tahuti
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Y10 Spear of the Magus
PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.
Sands of Time
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana
Chronos' Pendant
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Spear of Desolation
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.
S7 Staff of Myrddin
PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.
Rod of Tahuti
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Y10 Spear of the Magus
PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.
AFTER SELLING BOOTS (AS EXPLAINED ABOVE)
AFTER UPGRADING YOUR STARTER ITEM IN TO PENDULUM OF AGES (SEE BELOW)
SELL YOUR CHRONOS' PENDANT FOR A NON-COOLDOWN ITEM AND KEEP MAX COOLDOWN
For the full build (Starter Upgraded and Boots Sold) - When selling your Chronos' Pendant - you can also pick obsidian shard for 50% penetration (or whichever item you prefer - i.e Book of Thoth for power and mana). I picked the book as it hurts squishy players more - but VS multiple tanky characters obsidian shard can be preferred.
Pendulum of Ages
PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.
Soul Reaver
PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.
Spear of Desolation
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.
S7 Staff of Myrddin
PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.
Rod of Tahuti
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Y10 Spear of the Magus
PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.
Elixir of Power
This consumable increases your Magical and Physical Power by 25%, increases damage done to Structures by 25%, and grants 10% Penetration for 6 minutes. This effect persists through death.
Pendulum of Ages
PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.
Obsidian Shard
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
Spear of Desolation
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.
S7 Staff of Myrddin
PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.
Rod of Tahuti
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.
Y10 Spear of the Magus
PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.
Elixir of Power
This consumable increases your Magical and Physical Power by 25%, increases damage done to Structures by 25%, and grants 10% Penetration for 6 minutes. This effect persists through death.