6 hours ago
4
Patch 7.7
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Cabbage Army - NA

I've been playing Ratatoskr Solo Lane quite a bit lately and have noticed something. More often than not, people just don't know what to do when facing this god. This build focuses on shredding the protections of your enemies, increasing yours in the process, and setting up your team for some easy kills using Ratatoskr's CC cannon of a kit.

If the build worked well or not for you, please up-vote or down-vote it. If you have any questions, tips, suggestions, or other builds for me to make you can find me on Discord @ King Cabbage#7530

Tanky Nut Boi
Build Section
Notes

Like most Gods, you want to try to build your stacking items first. An upgraded Soul Eater is gonna increase your "boxing" potential in Solo Lane by a large margin. Next up is upgrading your acorn. You can't be a tanky nut boi without your Thickbark Acorn. It gives you; +25 Physical Power, +20% Movement Speed, a whopping +10% Protections, 3% maximum life heal, and a huge bonus to Flurry.

The remainder of items can be built at your discretion depending on the enemy team. No sense building physical protections first if you're against a Magic Damage dealing Solo Lane.

First things first, place wards and remember to call missing as your team more than likely DOES NOT have the ability to look at the map. Nothing throws a game faster than some neck beard that doesn't have the ability to look at the map spamming VGS and slurs at you in chat. It's also really-really-really hard to be out rotated when you're playing Ratatoskr.

Starter Items
Magic Acorn

Magic Acorn

+8%
Movement Speed

This item can be upgraded from anywhere and replaces Boots for Ratatoskr.

Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Spiked Gauntlet

Spiked Gauntlet

+5
Physical Power
+7%
Physical Lifesteal

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Mana Potion

Mana Potion

This consumable heals 150 Mana over 25 seconds.

Tanky Nut Boi Core
Thickbark Acorn

Thickbark Acorn

+25
Physical Power
+20%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Evolved Soul Eater

Evolved Soul Eater

+35
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 20% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+25
Physical Power
+40
Physical Protection
+200
Health
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god below 60% health with an ability you deal an additional 15 + 25% of your Protections from items and abilities. Can only trigger once per enemy per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+100
Health
+60
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 3% damage mitigation. This caps at 3 stacks.

Shifter's Shield

Shifter's Shield

+35
Physical Power
+15
Physical Protection

PASSIVE - While over 75% Health, you gain +35 Physical Power. While under 75% Health, you gain +35 Magical Protections and +35 Physical Protections.

Pridwen

Pridwen

+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to your Protections for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 50% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Honorable Mentions
Pestilence

Pestilence

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Contagion

Contagion

+60
Physical Protection
+150
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward

Ward

This is a ward that allows you to see normal enemy movements with 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed.

Sentry Ward

Sentry Ward

This is a ward that allows you to see enemy movements and other wards within 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed. Can only carry one at a time.

Nut Boi Relics
Teleport Glyph Upgrade

Teleport Glyph Upgrade

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.

Aegis Amulet Upgrade

Aegis Amulet Upgrade

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 150s.

Purification Beads Upgrade

Purification Beads Upgrade

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 130s.

Sundering Spear Upgrade

Sundering Spear Upgrade

Using this item fires a bolt that travels 70 units, stopping on the first god hit dealing 15% of the target's Current Health as True Damage, destroying any shields, and increasing their damage taken by 20% for 5s. Cooldown - 110s.

Matchup Data
Gods Section
Matchup God Data So Far
TyrHerculesAchillesSun WukongVamana
Notes

If you know most of the Gods' kits out there, you'll win most match ups. Don't be that guy that picks Ratatoskr into an easy to win lane against a King Arthur and feed him. Avoid playing Ratatoskr into gods with stuns or knock-ups as these will reduce your damage.

Remember, you're a tank nut boi now, so don't be afraid of a tower shot or two. Don't go wasting your ultimate either. You're going to be ganked, A LOT.

Nut Boi Skill Tree
Skills Section
Skilling Gone Nuts
Dart
Dart
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Flurry
Flurry
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Acorn Blast
Acorn Blast
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Through the Cosmos
Through the Cosmos
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Notes

Pick up Flurry first. It'll be you primary lane clearer and damaging ability. Next, get Acorn Blast for the level 2 gank as your enemy Solo Laner will probably be spamming VEL because they are against a Ratatoskr.

Max Flurry first and Dart Second. There is no need to heavily focus on leveling Through the Cosmos until level 13+ as larger team fights don't usually happen until that point. Acorn Blast isn't heavily focused on due to the stun duration staying the same at all ranks while Dart's slow increases at all ranks. Providing your team with more CC.