Cabbage Army - NA
I've been playing Ratatoskr Solo Lane quite a bit lately and have noticed something. More often than not, people just don't know what to do when facing this god. This build focuses on shredding the protections of your enemies, increasing yours in the process, and setting up your team for some easy kills using Ratatoskr's CC cannon of a kit.
If the build worked well or not for you, please up-vote or down-vote it. If you have any questions, tips, suggestions, or other builds for me to make you can find me on Discord @ King Cabbage#7530
Like most Gods, you want to try to build your stacking items first. An upgraded Soul Eater is gonna increase your "boxing" potential in Solo Lane by a large margin. Next up is upgrading your acorn. You can't be a tanky nut boi without your Thickbark Acorn. It gives you; +25 Physical Power, +20% Movement Speed, a whopping +10% Protections, 3% maximum life heal, and a huge bonus to Flurry.
The remainder of items can be built at your discretion depending on the enemy team. No sense building physical protections first if you're against a Magic Damage dealing Solo Lane.
First things first, place wards and remember to call missing as your team more than likely DOES NOT have the ability to look at the map. Nothing throws a game faster than some neck beard that doesn't have the ability to look at the map spamming VGS and slurs at you in chat. It's also really-really-really hard to be out rotated when you're playing Ratatoskr.
Magic Acorn
This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.
Y10 Spiked Gauntlet
Healing Potion
This consumable heals 250 Health over 25 seconds.
Healing Potion
This consumable heals 250 Health over 25 seconds.
Thickbark Acorn
PASSIVE: When Ratatoskr deals damage with an ability he restores 2% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.
Y10 Evolved Soul Eater
PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.
Oni Hunter's Garb
PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.
Shifter's Shield
PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.
Pridwen
PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Pestilence (old)
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
Ward
This is a ward that allows you to see normal enemy movements with 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed.
Sentry Ward
This is a ward that allows you to see enemy movements and other wards within 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed. Can only carry one at a time.
z* Sundering Spear Upgrade
Using this item fires a bolt that travels 70 units, stopping on the first god hit dealing 15% of the target's Current Health as True Damage, destroying any shields, and increasing their damage taken by 20% for 5s. Cooldown - 110s.
If you know most of the Gods' kits out there, you'll win most match ups. Don't be that guy that picks Ratatoskr into an easy to win lane against a King Arthur and feed him. Avoid playing Ratatoskr into gods with stuns or knock-ups as these will reduce your damage.
Remember, you're a tank nut boi now, so don't be afraid of a tower shot or two. Don't go wasting your ultimate either. You're going to be ganked, A LOT.
Pick up Flurry first. It'll be you primary lane clearer and damaging ability. Next, get Acorn Blast for the level 2 gank as your enemy Solo Laner will probably be spamming VEL because they are against a Ratatoskr.
Max Flurry first and Dart Second. There is no need to heavily focus on leveling Through the Cosmos until level 13+ as larger team fights don't usually happen until that point. Acorn Blast isn't heavily focused on due to the stun duration staying the same at all ranks while Dart's slow increases at all ranks. Providing your team with more CC.