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1 month ago
2
Patch 6.3
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Free Agent - NA

I've mained Nem for many years in casual play. She's hella fun, of course and has a tremendous amount of sustain, punch and devastation in mid-late game as a melee God. Here's my favorite build guide for her, situational, because if you are alone up front and do this you'll get locked down an pwnd.

Slow start, mid-game owner
Build Section
Notes

Level 3-2-1 and 4 whenever you can.

Play safe early, use swords for speed and get mana through ninnja boots, or hydras, with power added.

Always pop beads before entering a 1v2-3 fight. Always.

Save your 1 for escape, do NOT engage with it. Don't pop your 3 too early. Girls don't like it in sex, and you won't like it in battle.

This is an AA build - you MUST be good at attack canceling with both basics and abilities. When you hit a basic hit an ability immediately, and then quick as you can, right click to cancel animation and hit another left-click auto. Do this with 2 and 3 always. Practice timing it with the 1 and you can get 2 AA's off easy.

Have FUN! She is baller my girl Nem. Baller.

Speed and Attack Canceling
Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+10%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).

Hastened Katana

Hastened Katana

+25
Physical Power
+20%
Attack Speed
+10%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10%
Cooldown Reduction

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 50% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Wind Demon

Wind Demon

+30
Physical Power
+10%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits increase your Attack Speed and Movement Speed by 20% for 5s.

Bloodforge

Bloodforge

+75
Physical Power
+15%
Physical Lifesteal

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+40
Physical Power
+25
Critical Strike Chance

PASSIVE - Critical Strike damage is increased by 30%.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 55 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Chalice of Healing

Chalice of Healing

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Notes

This is 100% an AA build. You MUST attack cancel your 1,2,3 abilities with right-click mouse and immediately hit a basic for it to be max damage.

Level order: 3-3-1 from Fountain then prioritize: 4-3-2-1.

Play safe until you have your first 2-3 items, those swords are your movement and Hydras is your mana. Otherwise you can be overextended and spend too much time in the Fountain. This should easily happen within 7 minutes if you are smart. Go for ez kills, dont box anyone at full health quite yet.

All AA focused
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+20%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+25
Physical Power
+20%
Attack Speed
+10%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bloodforge

Bloodforge

+75
Physical Power
+15%
Physical Lifesteal

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+10%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).

Rage

Rage

+20
Physical Power
+30
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+40
Physical Power
+25
Critical Strike Chance

PASSIVE - Critical Strike damage is increased by 30%.