2 years ago
1
Patch 7.7
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JoeBuden - NA

Build
Build Section
Notes

Bumba's Hammer will allow you to be constantly involved in team fights with the passive, as long as you are autoing in between your Thrown Axe, Bladed Arrows, and Hail of Arrows combo, this pretty much allows your Thrown Axe to be on a 1 second cooldown with max CDR.

Build Jotunn's Wrath before Transcendence, 20% CDR on a 2200 item with 45 power is insane, and can not be looked over. Ullr uses a ton of mana rotating with his 1 1 3 combo, if you find yourself not being able to conserve enough mana for your survivability, Transcendence first item will still work.

You will be over capped in CDR late game once you are full build, so now is probably a good time to sell Jotunn's Wrath for something else, like a Titan's Bane, Dominance, or maybe even a Bloodforge if you don't need the penetration. Or you can by some defense like a Magi's Cloak, or a Mantle of Discord, (you will be over capped in CDR again if you build Mantle but the defense is definitely worth it).

Insane CDR Power Build
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Skill Leveling
Skills Section
Ability Leveling
Bladed Arrow (Thrown Axe)
Bladed Arrow (Thrown Axe)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Expose Weakness (Invigorate)
Expose Weakness (Invigorate)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Hail of Arrows (Glory Bound)
Hail of Arrows (Glory Bound)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Wield Axes (Wield Bow)
Wield Axes (Wield Bow)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Notes

Maxing the one and the three allows for maximum damage output early, allowing you to punish enemies for underestimating you're damage. Although, if you find yourself to be getting caught early, put a point into your 2 for speed.