18 days ago
1
Patch 7.7
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The Instinct - NA

The Sigma Grindset
Build Section
Fierce as a Coursing River (Starters)
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+10
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chalice of Healing

Chalice of Healing

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Chalice of Mana

Chalice of Mana

This consumable heals 150 Mana over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold

Teleport Glyph

Teleport Glyph

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.

Notes

Start strong, make sure you can survive in lane from start to finish. Once you're level 12, once you have the spare gold to purchase a warding potion, buy that and upgrade your relic. Real men watch out for the homies.

Strong as a Great Typhoon (Core)
Gladiator's Shield

Gladiator's Shield

+25
Physical Power
+40
Physical Protection
+200
Health
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god below 60% health with an ability you deal an additional 15 + 25% of your Protections from items and abilities. Can only trigger once per enemy per ability.

Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+100
Health
+60
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 3% damage mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+40
Physical Protection
+40
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hot as a Raging Fire (Flex Items)
Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Void Shield

Void Shield

+20
Physical Power
+45
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Stone of Gaia

Stone of Gaia

+400
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 8% of your max Health over the next 5 seconds. This effect does not trigger on Vortexes. Can only occur once every 45s. PASSIVE - Regenerates 0.5% of your max health every second.

Notes

Buy these

Mysterious as the Dark Side of the Moon (Full Build Example and recommended Relics)
Notes

The name of the game is D A M A G E M I T I G A T I O N. At full build, once all your effects proc, there's gonna be a brief period where you experience peak Manliness. You'll be at 36% damage reduction (46% if you have Upgraded Blink) on top of your existing protections, and have a large health pool that you'll be able to constantly replenish thanks to your maxed out cooldown reduction. When your enemy tries to lock you down, on top of your partial ability to ignore CC thanks to your W, you'll have 40% CC reduction, and being CCed in the first place will give you damage reduction.

Go on. Be a man.

Full Build Example
Sigil of The Old Guard

Sigil of The Old Guard

+35
Physical Power
+45
Physical Protection
+75
Magical Protection
+200
Health

PASSIVE - Whenever you are hit by an ability you gain a stack of Rebuke, decreasing damage taken by 4% for 5s. This occurs only once per ability cast. This can stack up to three times.

Gladiator's Shield

Gladiator's Shield

+25
Physical Power
+40
Physical Protection
+200
Health
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god below 60% health with an ability you deal an additional 15 + 25% of your Protections from items and abilities. Can only trigger once per enemy per ability.

Spirit Robe

Spirit Robe

+40
Physical Protection
+40
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+400
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 8% of your max Health over the next 5 seconds. This effect does not trigger on Vortexes. Can only occur once every 45s. PASSIVE - Regenerates 0.5% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+100
Health
+60
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 3% damage mitigation. This caps at 3 stacks.

Teleport Glyph Upgrade

Teleport Glyph Upgrade

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.

Meditation Cloak Upgrade

Meditation Cloak Upgrade

Using this item causes you to Enter a meditative state where nearby allies gods within 35 units restore 8 + 5% of their missing health and mana each pulse. Additionally each pulse reduces cooldowns for all abilities by 1s. Pulses occur once every second for 4s. Cooldown - 140s.

Notes

Manly Stats: 3120 health, 251 Physical Protection/223 Magical Protection (296/258 after a boosted Taolu Assault), 60.6 HP5 without Gaia proc, 40% Cooldown Reduction, and 40% CC reduction, with a potential 36% damage mitigation under ideal conditions and 21% damage mitigation under normal conditions.

Add Meditation Cloak in and your cooldowns basically don't exist while it's active due to all the ways Guan can reduce them through his kit, so you're spamming 255 heal bursts to your whole team constantly. Even without it, if you're going through your rotations well and landing your abilities, your 8.4 second cooldown heal is functionally going to have a 4.4 second cooldown, meaning you practically have over 300 HP5 to go with your insane durability. Your damage might be lacking, but you'll be able to massively impact fights through protection shredding, taking up space, locking down with your ult, and just overall messing with the enemy team while absolutely refusing to die.

Untitled Build
Leveling Order
Skills Section
Primary Order
Conviction
Conviction
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Warrior's Will
Warrior's Will
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Taolu Assault
Taolu Assault
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Cavalry Charge
Cavalry Charge
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Notes

Taolu Assault lets you become even more manly on top of the manliness you already have, so there's no reason not to maximize it from the start. Warrior's Will and Conviction should be evenly distributed, so you have a good mix of damage and sustain. Go for Warrior's Will, then Conviction if you're ahead, or Conviction first if you're having a rough time.

Matchups
Gods Section
Strong Against Everything
Notes

Manly men don't have bad matchups.

Weak Against Nothing