start with guardians blessing and glowing emerald. you need to play safe for the first 5-6 levels untill you get your pen boots. try to poke the other solo as much as u can whiout getting too far away from the tower. once you start getting warlock its usually the time for rotations, so you wont get to focus on your stacks but its not that important, get some stacks when u can but dont drop out on fights because of it.
once you got shield and boots online toy can fight most warriors head on, so try to contest your totem, and dont play too safe so they can take ur buff. poke them out as often as possible from level 1.
when the teamfights starts you would want to link with either the mid or the jung.
(link with the mid if you got a burst mage, like scylla. you can keep them safe and let them do a ton of dmg for free. and aslo you add the 20% bonus if you stun somone while linked.)
(link with the jungler if they are low/carrying. if you got a kali who is ahead, imagine having a kali ahead, faster, more dmg and a constant heal. thats where your strengt is as a aphro solo.
with this build you will have full cd and almost 3 k health, u can stay pretty much wherever you want but i recomend a little behind the support or just in front of ur linked god)
buy the speed potion and sell boots for spear or lutos crown later in the game.
Guardian's Blessing
+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.
Glowing Emerald
Healing Potion
This consumable heals 250 Health over 25 seconds.
Healing Potion
This consumable heals 250 Health over 25 seconds.
Multi Potion
This consumable heals 125 Health and 75 Mana over 25 seconds.
Multi Potion
This consumable heals 125 Health and 75 Mana over 25 seconds.
Shield of Regrowth (Deprecated)
PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.
Shoes of the Magi
Y10 Evolved Warlock's Staff
Chronos' Pendant
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
Mantle of Discord
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.
Void Doumaru
AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.
S9 Divine Ruin
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.
Traveler's Cloak
Hide of the Urchin
PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.
Pestilence (old)
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
Breastplate of Valor
Celestial Legion Helm
PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.
Mantle of Discord
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.
Evolved Hide of the Urchin
PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.
by skipping the 1 untill after your ult u risk not having the stun but having better clear, this is something u go to think about, if you got somone real up close like sun wu kong you would need that stun to peel for yourself.
she is doing well against these, although she will be doing very well against a lot of others but these are the warriors i find to often stomp as a aphro
the 3 main antiheal warriors will make it super hard but its not that hard to play against it.