PASSIVE - Anytime you hit an Enemy god with an Ability you are healed for 2.5% of your maximum Health and Mana. This can only trigger once per ability per god and subsequent heals after the first from a single ability only heal for half of the original amount.
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
PASSIVE - Each time anything dies within 80 units, you gain a stack. Gods, Large Jungle monsters, and Jungle bosses provide 5 stacks. At 75 Stacks Soul Eater Evolves, gaining +20 Physical Power, +5% Physical Lifesteal and allowing your Physical abilities to heal you for 15% of the damage dealt.
Oni Hunter's Garb
PASSIVE - For each enemy God within 55 units of you, you gain a stack of 3% damage mitigation. This caps at 3 stacks.