
The Repulsers - NA
Of course you shouldn't build it every single time, but it's a great build if you don't need any situational items. It gives your team plenty of protections and auras, on top of giving yourself survivability and 30% CDR/20% CCR.
All the items past the 6th are situational or preferential depending on your team comp or the enemy comp. Sovereignty/Heartward/Spirit Robe can very easily be interchanged for any situational item, as Thebes and Sentinel's Embrace gives a fair amount of protections to allies. You can also go for a Hero's Axe for the defensive shield option or Compassion to lessen the damage your allies take as a whole. Pestilence/Contagion (depending which protection you need) for healers, Witchblade/Midgardian for hunters, Shoguns/Talisman of Energy for your hunters or auto-attackers, Winged Blade for too many slows, Stone of Gaia for a team with alot of knockups, or even early aggression with Stone of Binding. If you do need a damage item, I can recommend going for Spear of the Magus, as it does increase the damage of all sources to allow your team to do more damage to whomever you CC. I'd say try to consider if you need more health as well, or if you need any more MP5/HP5 or protections for survivability if you go for more situational items.

Sentinel's Embrace
AURA - Evenly split 80 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 40 Physical and Magical Protections.

Evolved Gauntlet of Thebes
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen
PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty
AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.

Heartward Amulet
AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari
AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor
AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 50%.

Midgardian Mail
PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 2 seconds. This effect can stack up to 3 times and can stack with other item slow effects.

Witchblade
AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Binding
PASSIVE - Successfully hitting an enemy god with Crowd Control will place a debuff on the enemy, reducing their Magical and Physical Protections by 10 for 5s.

Jade Emperor's Crown
AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Compassion
AURA - You gain 8 GP5. Damage taken by allied gods within 70 units of you is reduced by 15%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Hero's Axe
PASSIVE - When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 8s.

Stone of Gaia
PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 8% of your max Health over the next 5 seconds. This effect does not trigger on Vortexes. Can only occur once every 45s. PASSIVE - Regenerates 0.5% of your max health every second.

Mail of Renewal (old)
PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Winged Blade
PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.

Contagion
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of the Magus
PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 7.5% increased damage from all sources. This effect lasts for 7s and can only occur once every 15s.

Talisman of Energy
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 2% Movement Speed, 2% Attack Speed, and 10MP5 per stack. Lasts 10s and stacks up to 6 times.











