5 years ago
4
Patch 6.3
Player Avatar

Free Agent - Unknown

Olorun

Ruler of heavens

As the mountains and the seas have their gods, so too do the stars in the heavens. Greatest of their number is Olorun, God of the Sky and the Heavens, and supreme deity of the Yoruba pantheon. It was Olorun who kindle the spark that would become the sun, and at his command, the Orishas - the Yoruba gods - crafted the world and its inhabitants from the gathered dust of the cosmos.

But thought Olorun is the greatest of the Orishas, he seeks no worshippers and ask for no offerings, yet entire nations follow his ideals. Like the stars, he is a remote deity, content to sit in the quiet contemplation of the myriad wonders of creation. And he is powerful enough to ensure the sanctity of his solitude. Olorun commands the fundamental forces of the cosmos - even time itself.

Yet despite this power, Olorun is but one part of a greater whole. A tripartite being, Olorun possesses two other aspects - Olodumare, creator of the universe, and Olofi, the conduit between Earth and the Heavens. As befits a being of such might, Olorun is wise beyond measure, and rarely acts rashly or without some greater purpose in mind. Peaceful by nature, he will nonetheless fight when the need is great.

It is for that very reason that Olorun has chosen to break his long seclusion at last. Despite having held himself apart from the world, he has borne witness to the suffering of mortal and immortal alike. With his far-reaching gaze, he has seen that the thrones of the great pantheons are empty, and that god wars againts god.

in his great wisdom, Olorun has realised tha only a king can unite them.

And he will be that king.

Facts about Oloruns :

Olorun was the first god of the Yoruba pantheon.

Olorun is currently the only god who deals magical damage that can deal Critical Damage.

Olorun is the fourth mage ADC to join the roster. The last one being Sol released in october of 2015.

Olorun's death animation could be a reference to the movie Doctor Strange.

The actor who voiced Olorun, Bob Carter, also voiced Odin.

Main Builds and Abilities
Build Section
Notes

Olorun passive is : Touch of Fate

Upon reaching 150 Magical Power from Items, Olorun gains 15% Critical Hit Chance and a further 1% per 10 Magical Power from Items. Olorun’s Critical hits only deal 50% increased damage. Additionally Olorun gains 5% extra scaling on his basic attacks. (This passive can reach max 70% critical chance)

Olorun first ability is : Focused Light

Olorun charges an orb of pure energy for up to 2s before firing it in front of him. The longer he charges the farther the projectile goes, passing through and damaging Enemy minions but stopping on colliding with Enemy gods. This ability can Critically Hit and can provide stacks of Overflowing Divinity. (This ability cannot penetrate objects,such walls) (Damage : 100/140/180/220/260 (+55% of your magical power), (Cooldown : 12 seconds), (Cost: 50/60/70/80/90 mana)

Olorun second ability is : Overflowing Divinity

Olorun gains amplified Attack Speed. Every successful attack on an Enemy during the buff provides his inner Sun with energy, to a cap of 20 stacks. During the buff or for 4s after, Olorun can refire this ability to conjure the Sun to damage Enemies in an area. The Sun emits projectiles faster and more randomly with higher ammo. Hitting the same Enemy deals 10% less damage each time, to a minimum of 80% reduction. (Damage : 30/40/50/60/70 (+10% of your magical power), (Duration : 4/4.5/5/5.5/6s), (Cooldown : 14 seconds), (Attack Speed Increase : 40%),(Cost : 60/65/70/75/80 mana)

Olorun third ability is : Consecration

Olorun expends the light within himself knocking back and damaging nearby Enemies as well as slowing them for 2s. Allies bathed in the light gain a heal over time that ticks every second for 5s. For every ally healed, Olorun gains Physical and Magical protections. (Damage : 60/80/100/120/140 (+20% of your magical power), (Protections : 8/10/12/14/16 per ally god healed), (Cost : 60/65/70/75/80 mana), (Heal per Tick : 10/15/20/25/30 (+5% of your magical power), (Slow : 20%), ( Cooldown : 14 seconds)

Olorun ultimate is : Sanctified Field

Olorun brings forth Olodumare and Olofi who travel outwards, creating a large area of divine energy that distorts the flow of time within. All Enemies caught in the area are negatively affected by the time dilation, attacking, casting and even animating more slowly. Olorun himself benefits from the Sanctified Field in a similar way. The strength of the divine field also impacts the effect of buffs, debuffs, projectiles and deployables.(Enemy Debuff : 40% slower), (Duration : 5s),(Cooldown : 140/130/120/110/100 seconds), (Self Buff : 30% faster), (Cost : 100 mana).

PLAYSTYLE :

Olorun is a mage hunter that can do critical shots that increases per magical power.

The best way to play him is as a hunter (adc/carry)because of his passive that can critical shots,he can be used just like Sol,with high attack speed and lifesteal, the build bellow is the best for him after a ton of gameplay with him and i found with these builds i have most win rate and based on scores. With the lifesteal and attack speed can sustain him in battle pretty good and he's good at 1v1s because he keeps recovering HP because of lifesteal.

If you want to play Olorun as a mage (mid)the build below is really good for him and he can deal a lot of damage,his main sources of damage is are his first ability and his second ability,firstly a good combo to start is by activating his second ability and then use the first ability as it will help to stack his second ability,when it fully stacks it deals a lot of damage,and his first ability can be used to attack enemy gods from a really high range.His first ability can deal critical damage so it can reach at a really high damage.

You should play Olorun at distance,so he can take this opportunty vs other players cause they can't reach him easily because of his third ability.

Fact about Olorun basic attacks : His basics attack are just like Hachiman's basics,they take a while to reach to the target.

keys : keep distance,play him as carry or middle,play safe,and have fun with him ^^

Start Items (Hunter)
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Mana Potion

Mana Potion

This consumable heals 150 Mana over 25 seconds.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Notes

These 2 start items will help Olorun in the early game for lifesteal from bancroft and speed from traveler's boots.

You will want to start at level 1 (or 3)with talon trinket that will help Olorun to clear minions waver faster and get a tiny amount of lifesteal.When getting enough gold you should buy Traveler's boots that will help a lot with the speed and using the strategy with this item and with Olorun's ultimate (Sanctified Field) that will give enough speed to help Olorun to move really fast in it that he will have the chance to dodge mid/slow abilities.

When having enough gold you would like to buy bancroft that will provide high magical lifesteal and a good magical damage.After having enough gold you can buy Telkhines Ring that will provide a good amount of attack speed, good amount of magical power and movement speed.And this item passive will deal bonus damage to enemies. And if you got enough gold you should better buy 2 mana potions and 2 healing potions

Finished Build (Hunter)
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Elixir of Power

Elixir of Power

This consumable increases your Magical and Physical Power by 25%, increases damage done to Structures by 25%, and grants 10% Penetration for 6 minutes. This effect persists through death.

Elixir of Defense

Elixir of Defense

This consumable provides 50 Magical and Physical Protection, 10% Damage Mitigation, 20% Crowd Control Reduction, and decreases damage taken from Structures by 25% for 6 minutes. This effect persists through death.

Notes

As a hunter, you should build him like that. With magical lifesteal and attack speed.

Bancroft and Typhon's Fang will give high lifesteal so you can last in a battle longer and high damage that will be good to use this strategy of lifesteal with the basic attacks.

Traveler's Boots will give early good speed that can enter in a good combo with the ultimate Sanctified Field that will give the player the opportunity to dodge enemy skills while in his ultimate as it slows down the time of every single non-cc immune ability.

The rings : Telkhines Ring will help giving more attack speed. Dealing bonus damage on basic attacks, Demonic Grip will give attack speed and the god's basic attacks will reduce their magical protection by 12% for 3 seconds max 3 stacks(36 magical protection reduction at 3 stacks), Hastened Ring Will give attack speed and whenever you hit a god with your basic u wll gain haste for 6 seconds, causing to be immune from basic attack movement penalty(You're immune to all basic attack's debuffs such disarm, and you will your movement speed will be increased)

Upon having enough gold with the build finished.You should buy Elixir of speed that will give 18% movement speed permanently.And sell traveler's boots and buy Chrono's Pendant that will give a high cooldown reduction, magical power and MP5, every 10 seconds all your abilities in cooldown will get 1 second less.It's passive activates when you leave the fountain.

And you should buy the other Elixir's when having enough gold and completing the build.

Start items(mage)
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Notes

As an ability based.you should start will Mage's blessing and a tier 1 book.When having enough gold you should buy Book of Thoth and start stacking, you will gain 1 stack whenever killing an minion and 5 stacks when killing and enemy god (max 75 stacks) That will give you a lot of mana and a big amount of magical damage.And when having enough gold for Shoes of the Magi you should buy them that will give you magical power that are good in the early game, 10 penetration and 18% movement speed.

Finished (mage)
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Elixir of Power

Elixir of Power

This consumable increases your Magical and Physical Power by 25%, increases damage done to Structures by 25%, and grants 10% Penetration for 6 minutes. This effect persists through death.

Elixir of Defense

Elixir of Defense

This consumable provides 50 Magical and Physical Protection, 10% Damage Mitigation, 20% Crowd Control Reduction, and decreases damage taken from Structures by 25% for 6 minutes. This effect persists through death.

Notes

This build will give a lot of magical damage against enemies

You should start stacking book of Thoth that will give you a high amount of mana and magical power.

Shoes of magi will give early game a big potential of damage , movement speed and penetration against enemies with defense items.

Bancroft and Typhon's Fang will give high lifesteal for Olorun and a good amount of magical damage that will help him in battle and a fast way to restore its HP.

Chrono's Pendant that will give a high cooldown reduction, magical power and MP5 and every 10 seconds all your abilities in cooldown will get 1 second less.It's passive activates when you leave the fountain.

Rod of Tahuti will give you a high amount of magical damage and 30 MP5, when the enemy is below 50% your basics attacks and abilities will deal additional 25% magical power to that enemy.

After completing the build you should remove shoes of the magi and get an elixir of speed and buy soul reaver that will deal bonus damage to the enmy gods.

And if you have enough gold ramined you should buy the other elixirs.

RELICS

Notes

The first relic is for removing any cc debuffs

The second is for anti healing that can come in combo with blink, (you blink in, you use your ultimate and use the anti heal, the second relic)

the third relic blocks any damage effects, you are basically immune to all damage, you can't use your skills or to get healed, but you still can move

The last relic is blink. You will teleport in an area,if you dealt damage or if you got damaged. You will cannot use it for the next 2 seconds.

Leveling Order
Skills Section
Olorun Leveling Order
Focused Light
Focused Light
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Overflowing Divinity
Overflowing Divinity
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Consecration
Consecration
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Sanctified Field
Sanctified Field
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Matchups
Gods Section
Strong Against(by top)
YmirAh PuchKukulkanBakasura
Notes

Olorun is a mage that can slow time and take the opportunity against other gods in this way

1) When Ymir is using its ultimate while in Olorun's ultimate it will take enough time and Olorun can run away from it with his increased movement speed and decreased time speed of Ymir. When he tries to attack you. You should use your 3 (Consecration)to knock back him back and run away from him and start attacking him with your basics (as a hunter) or to use the combo with the abilities : 2 (Overflowing Divinity) and 1 (Focused Light). To fight him.

2) Ah Puch is a pretty weak god against Olorun because he can counter his ultimate with his ultimate just like Ymir's one. And he's good at 1v1 at range and close, just make sure to use your 2 (Overflowing Divinity) and 3 (Consecration) when he's close to you.

3) The same as Ah Puch you can do the same strategy and a tip when you're in his tornado you go fast to an ally and use your 3 (Consecration) to gain some less damage. Another tip is to better keep range versus him is to keep range when you know his cooldowns are down because he's a high damage god that can also kill Olorun fast if you don't calculate his cooldowns and his damage that he can deal to you.

4)You can counter Bakasura's ultimate just like Ymir's one and use your to keep him mid air and destroy him. When Bakasura is attacking you with basics use your 3 (Consecration) and try to keep the range.

Weak against(by top)
FenrirAnubisHadesChang'e
Notes

Olorun can be very easily counter by gods that are cc immune abilities or cc against him or with gods with high and fast damage dealers.

1) Top counter is of course Fenrir as his 3 is immune to knockback so if you use your 3 (Consecration) you will not be able to knock him back to cancel the ability. When Fenrir is using his ultimate he's immune to cc and can get olorun really easily. So try your best to keep your range against Fenrir or stay grouped with other allies with high cc or high damage dealers.

2)Anubis can easily get Olorun too because, he's a fast and high damage deals, so if he uses his 2 in-combo with 3 and 1 he can delete Olorun, so the best you can do it taking the relic Purify beads, use it when he stuns you and use your 3 (Consecration) to heal up, you would prefer to keep distance vs Anubis as he can't catch you that easily at range.

3)Hades can easily leap to you silence you and use his 3 to deal a high damage, but if you have the chance to use your 3 (Consecration) to knock back him try to get away, because he can easily kill Olorun,try your best to keep the range vs him, and his ultimate he's cc immune so it's not a a good idea to use your too back, but if they are gonna push use it to stop them from pushing with hades.

4)Chang'e is pretty good versus him because of her fast attack and high damage, a cc immune ability, she makes her cc and damage immune to everything, so if you see her coming try to attack her, with the chance to win the fight,but keep distance vs her because her ability doesn't a that big range so you can dodge them, but if she uses her ultimate, it's game over.

The key against all these gods is to keep range since Olorun is a hunter and high ability damage god.