Alright so, I've played Geb for roughly 150+ hours and saw that there were apparently no guides on this sexy earth boy. Granted, I've never used the guide section of smite.guru, so maybe I'm missing something. Anyways, Geb has always been one of my go-to supports/guardians and for good reason. His 2 can do a surprising amount of damage, his shield can single-handedly turn a teamfight, and his ult is fantastic for both initiations and peeling.
Despite that, Geb still has a number of flaws that stop him from being picked up by every Smite player in existence. For one thing, Geb is pretty immobile. His only real escape, Roll Out, can be easily interrupted or blocked, making Geb a sitting duck. Furthermore, Geb's primary CC is his ult. This means Geb will have to be a little more careful when deciding when to initiate.
There are several other benefits and disadvantages to picking Geb support, but this intro is already getting pretty long, and the rest of this guide isn't exactly short. As such, I will end with this: if you want a support that specializes in helping the backline, getting a teamfight started, and protecting teammates with 400+ health shields, then Geb is your guy.
Geb's starting build can be a little flexible, so build whatever makes you comfortable. Generally, I like picking up Guardian's blessing, Glowing emerald, two of each potion, and whichever relic best fits the game.
Alternatively, you can grab Boots instead and grab three of each potion for increased survivability. I included Warrior's Blessing in the starting build, but I typically don't like buying it, unless I have to front-line in the early game (in game modes like Assault or Arena) or if the enemy team has a lot of tick damage (Anubis, Kuku, etc.)
If their team has a Cupid and/or a lot of slows in general, grab Sprint (Heavenly Wings). Otherwise, Shell works in most other cases as a back-up for when your shield is down. Lastly, if you really think you can pick up an early kill, Blink is also an option, but I generally prefer farming in the early game, picking up Blink in the mid-game, and then looking to make in impact in the mid- and late-game with my Cataclysms.
+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.
+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.
This consumable heals 250 Health over 25 seconds.
This consumable heals 150 Mana over 25 seconds.
S8 Magic Shell
Using this item applies a shield to himself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s.
Shoes of Focus
Evolved Gauntlet of Thebes
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.
Oni Hunter's Garb
PASSIVE - For each enemy God within 55 units of you, you gain a stack of 3% damage mitigation. This caps at 3 stacks.
PASSIVE - Your relics receive 30s Cooldown Reduction
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.
Mantle of Discord
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.
S8 Magic Shell Upgrade
Using this item applies a shield to himself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 50% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s.
This is the general build I like to build. By the end, you'll have a nice amount of health, solid defenses, and 30% CDR. If you're constantly getting chain-CCed, you could pick up Mantle instead of Spirit Robe. Regardless, you should replace your boots with either Mantle or Spirit Robe (whichever one you don't already have) when you buy speed potion.
Instead of Shoes of Focus, you could pick up Traveler's or Reinforced if you want more rotation potential or survivability respectively. There is really no reason to pick up Shoes of the Magi.
As with any build, substitute out items if needed. If you need antiheal, you can pick up a Pestilence or Contagion instead of Relic Dagger or Oni Hunter's Garb. If you need more CDR, you can grab Genji's instead of Oni Hunter's or Pridwen instead of Spirt Robe/Mantle.
As for relics, I like grabbing Shell and Blink, in that order. Blink is not required on Geb, but it definitely helps initiations. Opting to grab a second teamfight relic (like Heavenly Wings, Cursed Ankh, Belt of Frenzy, etc.) can definitely work, especially if someone else on your team can initiate or if your team really needs the relic.
I suppose this would be the best section to add tidbits and advice for each component of Geb's kit, but before that, let me explain the leveling order.
90% of the time, you are going to want to start with Shock Wave (his 2). It's safe and reliable wave clear and an alright early game CC to disrupt the enemy duo. Remember, Geb's 2 does more damage and applies a greater knock-up the closer Geb is to his target. Because of this, you're generally going to want to fire Shock Wave at point-blank range for maximum damage and knock-up.
What you grab for level two depends on your lane match-up. If you want more clear and offensive potential, grab Roll Out (his 1). If the match-up is a little sketchy and you want to play it safe, grab Stone Shield (his 3). I'll further explain Geb's 1 and 3 later.
After you have invested one point in Geb's 1, 2, and 3, you have a choice to make: max his 2 first or his 3. Personally, I like maxing his 2 first, so that I can clear the wave easier and do more damage in the early game. But if you have an ADC that clears the wave really well or want to play safer, maxing the Shield works too.
Don't level Geb's ultimate past level one until his 2 and 3 are maxed. Leveling Cataclysm only increases the damage by 5% and stun duration by 0.1 seconds. You are much better off increasing Stone Shield's health or Shock Wave's damage.
Passive: There's not really much to say about Geb's passive. In fact, it's probably one of the simplest passives in the game. Crits only do 25% more damage instead of 100%. That's it.
Roll Out (1): Roll Out is a unique escape. As mentioned earlier, Roll Out can be easily interrupted by any hard CC or by an enemy literally standing right in front of Geb. Because of this, try to only use Roll Out as an escape if you have enough room to roll away. Also, after 3 seconds, you become CC immune. Because of this, if you start Roll Out a little early, you can avoid some powerful CCs, like Da Ji and Ares ults. Lastly, it's important to remember that Roll Out still applies a slow and, after building up for 3 seconds, a knock-back. It's perfectly okay to use your Roll Out at point-blank range and only do 50% damage to apply the slow and/or finish targets off.
Shock Wave (2): Aside from the detail mentioned above, there's really only one more tip I could offer for Shock Wave. Although knock-ups are some of the shortest lasting forms of Crowd Control, they make up for it by not being affected by diminishing returns. Therefore, whenever an enemy is affected by a hard CC, you should wait until the CC is about to wear off and then use your Shock Wave to knock them up (heh). That way, enemies are CCed for as long as possible.
Stone Shield (3): If you only take one thing from this guide, please let it be this: Geb shield is a CC cleanse. You plop a shield onto someone, and you get rid of all CC effects on that person. Ymir Freeze? Gone. They're in Fenrir's mouth? Not anymore. They're being whisked around at 300 mph in Xing Tian's ult? Not if Stone Shield is off cooldown. However, there's a time to CC cleanse and there's a time to use Geb shield as, well, a shield. There's no point in holding onto your shield to CC cleanse if your teammate is already dead.
For example, you shouldn't look to use your shield to cleanse Ymir's Frost Breath if your teammate only has 100 health. Unfortunately, death is an uncleansable CC.
Also, something that I see in a lot of new Geb players is that they'll place their shields on low health teammates that are already safe. Listen, I get it. It's embarrassing and frustrating to see a teammate die in front of you while you still have Stone Shield up, but you should try and use your shield when you're sure it's going to help someone. Your shield is on an 18 second cooldown, 16.2 seconds with 10% CDR, and 10.8 seconds with 40%. In other words, Geb's 3 pretty much always has a relatively long cooldown. Try to not use your shield on teammates that don't currently need it.
Cataclysm (Ult): Finally, let's talk about the ult. There's not really that many intricacies about Cataclysm. It's a simple AoE stun that gets the job done. Do note that Geb's ult is not true damage and its damage is a percentage of the targets' current health. What this means is that you'll do more damage against enemies with more health, but that damage is affected by mitigations. I'm not entirely sure if this damage is also affected by penetration, but let's face it; you're not gonna build penetration on support Geb.
I mainly listed the gods that will have a bad time if they see a Geb on the enemy team. Realistically, any god with a hard CC will groan at the sight of a Geb, so about 95% of the Smite roster. You would be surprised at how many ULTIMATES Stone Shield can completely invalidate. If you can target someone, you can cleanse them. One of the most satisfying things you can do on Geb is CC cleanse an Ao Kuang ult. See, before Ao tosses a god into the air for noms, he applies a 1 second stun. If you are quick enough and place your shield to cleanse this stun, you can stop Ao from executing. You can also stop an Ao Kuang from executing you by using Purification Beads.
I also included Jing Wei on this list because her 2 encourages Crit builds and Geb laughs in the face of Crit.
Finally, make sure that you don't also get hit by CCs you're trying to cleanse. It's hard to CC cleanse an Athena taunt if you're also caught in the taunt.
Again, Geb doesn't really have bad match-ups. Stone Shield will pretty much always be impactful, but these gods, for one reason or another, are a nuisance for the rock man.
Achilles and Thanatos are annoying thanks to their executes. Unlike Ao's execute, their executes can't be cleansed and executes ignore shield health. Even a 10,000 health shield won't do anything against Thanatos' ult if the shielded god is below the health threshold.
Because Hun Batz's ult constantly applies a fear, you can't CC cleanse his ult. You can still place a shield to try and mitigate any damage Batz does though.
If Ares ults someone, placing a shield on them, unfortunately, doesn't cleanse the ult. You can shield them after they're pulled to cleanse the stun, which could help in some scenarios. Watch out for Ares' chains, though, since they prevent you from using Roll Out.
I have never been able to CC cleanse a Sobek pluck. I don't know if it's literally impossible or if you need extremely good timing, but I've never been able to do it. As such, Sobek can be a massive pain against both Geb and his teammates.
Hercules is sucky to play against. You can't cleanse his 2 and Driving Strike is tricky. You can use your shield to try and cleanse the stun, but the stun is only applied after the damage, so what do you want to prevent, the damage or stun? It's sucky.
Lastly, playing against Khumbakarna as Geb is pretty annoying. You can cleanse Khumba's root, but cleansing Khumba's yawn will cause the cleansed target to be slowed and have reduced attack speed. You also can't cleanse his ult, which is a banish. Khumba's ult is doubly annoying because if you, the Geb, are banished, you can't shield anyone, but if he ults a teammate, you can't shield them. Khumba doesn't counter Geb, but he generally has an easier time against the boulder boy.