GG University - NA
Well this is my hybrid Nemesis build. I like it because it gives her all what she needs. You have the movement speed that has always been good on Nemesis but also you have the power there, so your 2 can do some damage.
If the other team has a lot of CC, take Beads instead of Blink as your first relic.
You can change Qin's for Titan's Bane if you think you need more pen.
If the other team has healers (Hel, Ra, Artio, etc). change Hydra's for Brawler's.
Finally and again, if the other team has a lot of CC, you can change Qin's for Magi's cloak
Assassin's Blessing
+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.
Mace
Healing Potion
This consumable heals 250 Health over 25 seconds.
Healing Potion
This consumable heals 250 Health over 25 seconds.
Multi Potion
This consumable heals 125 Health and 75 Mana over 25 seconds.
Warrior Tabi
Hydra's Lament
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.
Hastened Katana
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.
Stone Cutting Sword
PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).
Qin's Sais
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
She's really good against gods that lack mobility.
You may struggle against gods that have very good ways to escape... But if you know when to strike, it shouldn't be a problem.