6 years ago
1
Patch 6.3
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We Chillin - NA-West

Agni excels with cooldown and items that take advantage of his combo potential. Setting up your team and yourself with stuns is the key to his success.

Builds
Build Section
Notes

Starting builds vary on mode choice. Choose as you see fit

Main Build
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Notes

This build is designed for killing squishy targets

Anti Heal Variant
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Notes

Counter healing

Tank Buster Variant
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Notes

Swap to Obsidian Shard when tanks are 200+ protections

Leveling Order
Skills Section
Primary Order
Noxious Fumes
Noxious Fumes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Flame Wave
Flame Wave
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Path of Flames
Path of Flames
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Rain Fire
Rain Fire
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Notes

For maximum damage, hold your ability point at level 8 to max out flame wave and add an additional point into your ultimate.

Matchups
Gods Section
Strong Against
FenrirThorAh Muzen CabArtemisHeraMerlin
Notes

Agni does well against low mobility / channeled ability gods. Here are a few

Weak Against
SusanoDa JiKing ArthurPoseidonAresArtio
Notes

Cripples and displacement disrupt Agni's combos greatly

Tips
Agni
Notes

1) Stack your passive "combustion" as much as possible before clearing waves or team fights to significantly increase your damage output. Combustion can deal upwards of 400+ damage alone late game to all targets affected by it.

2) Noxious fumes stuns targets with any of your abilities. Get creative with your stuns / escapes

3)Rain of fire / Noxious fumes is a staple combo for Agni. Weave noxious fumes in different combinations with your ultimate to be more unpredictable. Players will recognize patterns to your setups.