8 days ago
0
Patch 6.3
Player Avatar

AqueleSucesso - Brazil

Susano'o Jungle
Build Section
Notes

Keep in mind

1) I'm in no way a Smite expert.

2) All the information written here are based on my personal experiences.

3) Feel free to change whatever you don't feel it's right for you, everyone has the right to play the game in their own way.

4) I will update this guide later with videos showing how everything here is supposed to work.

5) Mind the date of this guide; items and characters are always changing and the information here can become obsolete fairly quickly. I'll try to keep it up to date as much as possible though.

6) This guide assumes you already know how to play Susano'o and that includes basic attack cancels, ability rotations, chases, escapes and so on.

7) I hope this guide can be of use to someone, thanks for letting me help :)

Items
Starter Items
Assassin's Blessing

Assassin's Blessing

+35% Bonus Damage vs. Jungle Monsters +7% Health Restored on Killing a Jungle Monster +20 Mana Restored On Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration and 5% Movement Speed.

Mace

Mace

+15
Physical Power

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Mana Potion

Mana Potion

This consumable heals 150 Mana over 25 seconds.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 55 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Core Power
Warrior Tabi

Warrior Tabi

+40
Physical Power
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+35
Physical Power
+300
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). Additionally, 3% of your Mana is converted to Physical Power.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10%
Cooldown Reduction
+10
Mp 5

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 50% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Notes

These four items + Evolved Assassin's Blessing will get you Power, Penetration, lots of Mana and MP5, 40% cooldown reduction very early and synergizes with basic attack cancels which is Susano's great strenght. If played right, this will make you snowball like crazy and get your team ahead fairly soon.

Crusher is an outstanding replacement for Jotun's Wrath if you don't mind the absence of CDR and having a low mana pool until Transcendence is online.

Extension - Tanky
Void Shield

Void Shield

+20
Physical Power
+50
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Protection reduced by 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Elixir of Speed

Elixir of Speed

This consumable increases your Movement Speed by 18% permanently. This effect disables Movement Speed from Boots or Shoes.

Runic Shield

Runic Shield

+35
Physical Power
+50
Magical Protection
+200
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Notes

Other items could fit in this section as well (check situational items); your job with this build path is to be annoying, dish out good damage while being obnoxiously tanky and hard to kill due to Susano's mobility.

Extension - Full Power
Runeforged Hammer

Runeforged Hammer

+50
Physical Power
+200
Health

PASSIVE - Enemies take 15% increased damage from you if they are affected by Crowd Control. Does not include Knockbacks, Blinds, or Grabs.

Titan's Bane

Titan's Bane

+30
Physical Power

PASSIVE - Your Physical Damage ignores 15% of enemy gods' Physical Protection. If the god has over 65 Physical Protections, this effect scales up to ignore a larger percentage of their protection. This caps at 40% Physical Penetration at 200 or more Physical Protection.

Elixir of Speed

Elixir of Speed

This consumable increases your Movement Speed by 18% permanently. This effect disables Movement Speed from Boots or Shoes.

Bloodforge

Bloodforge

+75
Physical Power
+15%
Physical Lifesteal

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Notes

Switch Runeforged Hammer for Brawler's if you need antihealing. Your job building this is to pick off unaware enemies or follow up your team in battle. Avoid fighting alone late in the game, at which point every single damage dealer on the opposition can and will kill you easily unless you get the drop on them. Play together with your team and make those 100-0 plays.

Situational Items
Brawler's Beat Stick

Brawler's Beat Stick

+40
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing and regeneration for 8 seconds.

Ancile

Ancile

+40
Physical Power
+50
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+300
Health
+20%
Crowd Control Reduction
+10%
Movement Speed

PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.

Spirit Robe

Spirit Robe

+40
Physical Protection
+40
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Movement Speed

PASSIVE - Your relics receive 40s Cooldown Reduction

Notes

Brawler's when you are in need of anti-healing.

Ancile for agressive plays against mages. Susano'o has great gap close so, use it wisely.

Genji's Guard is a great item overall and it's passive can be extremely useful in teamfights.

Winged Blade will be your best friend against comps with lots of slow, do not underestimate the benefits of this item.

Spirit Robe is a great item to increase your protections overall and get some mitigation against hard cc comps.

Relic Dagger's passive provides a permanent 40s cooldown reduction on your actives. Good if you want to be really aggressive by having Blink Rune up more often.

Relics
Blink Rune

Blink Rune

Using this item will allow you to teleport up to 55 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Belt of Frenzy

Belt of Frenzy

Using this item grants all allied gods within 70 units 10% Increased Damage dealt to all targets, including objectives, and 15% Attack Speed increase for 5 seconds. Cooldown - 120s.

Susano'o Leveling Order
Skills Section
08/12/2019
Storm Kata
Storm Kata
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Wind Siphon
Wind Siphon
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Jet Stream
Jet Stream
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Typhoon
Typhoon
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Notes

[If you want to go for a pickoff in mid, consider getting Wind Siphon on Level 2 instead of Storm Kata since it's a displacement cc and an excellent option for early kills]

I often see people struggling to start the game as Susano'o so here are some tips to improve your game; of course every match is different but this should give you an overall idea on how to get started.

Look out for invades at level 1 coming from the enemy support on the speed buff; if it ends up happening, focus on securing your buff. If you manage to get it, often times they will leave fearing your potential level 2 but if they stick around, ask solo and mid for assistance to drive the enemy away and if possible get first blood (Don't overcommit for FB tho, as their mid and solo might rotate). Prioritize your camps and get things back on track.

Clear the jungle camps, protect and help your mid laner clear some waves until you get 5 (great if you are able to back and hard buy boots).

At this point start looking for ganks but keep in mind that each gank will deplete your mana pool completely, granted you use all of your abilities and don't spend gold on mana potions so, ideally, strike to kill. You can obviously look for ganks earlier than that but without ult and full boots, your ganks will be really really trash unless the enemy is already low or your team do a good job following up, so if you trust your teammates, go for it.

Susano'o shines in the early and mid stages of the game, so if you play it right, you get to abuse this power to bring in the wins.

Different Scenarios after clearing camps on the left side

Here are two scenarios that happen often (A and B) and one that you should be prepared for.

A) Potential gank in mid. If the enemy is deep in the lane or at least with 50% health, call the gank and use your blink to get the kill or at least an assist. Watch for a possible enemy jungler rotation before engaging and if you choose to do it anyways, try to also protect your mid laner. If you get the kill, use the wave pressure to steal red buff and secure your own.

B) Gank in mid not possible. Sometimes the mid laners are not engaging enough, they stick to just clearing waves and play from a safe position, in which case you should help your mid laner clear waves safely, do side camps if possible and secure the red buff. This is a slow start due to the fact that you'll be sharing waves and camps with your mid laner until level 5 with no kills/assists to get you ahead. You can look for ganks on duo lane at this point in time but mind your remaining mana before doing so.

C) Playing from behind. It might happen eventually that you'll get invaded at level 1 on speed buff and cannot secure the camp or your mid laner dies before you could clear the left jungle or your right jungle gets invaded and you lose red buff or all of it could happen in the same game (that would suck).

In this case, the game becomes very hard since you lose the advantages of being ahead or at least even. Susano'o is an early/mid game character meaning that playing from behind sucks because you cannot extract 100% of your potential. If you play this wrong, it could get even worse and you might end up feeding and consequently losing the game.

The best thing you can do at this point is letting your team know about the situation, clear your camps as soon as they come up and PLAY TOGETHER WITH YOUR TEAMMATES, don't go for dives or solo pickoffs as you won't have the damage to kill nor the endurance to withstand the retaliation.

Ask the Support for assistance in roaming the map and protecting your team. Look for easy kills and avoid fighting unless you are guaranteed to win and slowly but surely reduce the level and item difference between you and your enemies. If you manage to get back in the game (even or ahead), look for ganks to assist lanes in need.

You can alternatively use the gung ho approach which consists in farming until level 5, getting at least boots and gank like crazy to try and get ahead solely on kills/assists. This is a riskier strat and i do not recommend it unless you have a good comunication with your teammates and trust in their ability to perform well when needed. Failing this can cause you to lose the game even quicker.

This scenario is hard to overcome in solo queue/normal games due to the fact that people are not used to play from behind and have no interest in learning how to do so.