14 days ago
1
Patch 7.7
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Broken Coffin - NA-West

Here I have some builds that I've been enjoying for quite a while now. I hope that you find at least one of them useful or fun.

I find the power - pen build to be the most risky yet rewarding of the 3. It's a bit risky because of the lack of sustain, attack speed and all that hunter stuff. (And of course if you aren't constant with your abilities). But when you get it online you do crazy damage with your abilities.

The bumba's hammer build, I think, is the most viable of them and it's fun if you get to late game and abuse that bumba's hammer.

The crit build's kinda fun but not a serious build.

Power / Pen Build
Build Section
Notes

You can change some items according to the situation. For instance, you could use a brawler's beat stick for the antiheal, a soul eater, bloodforge or an asi for sustain, a hydra's lament for the last 10% cooldown, an ichaival and whatnot. However, if you don't feel the need to do so, getting the build online as it is feels really nice.

Often with your first relic you should go beads and depending on the situation buy blink or aegis for your second relic.

The chalice of healing obviously isn't obligatory but if you're going with no sustain items (just as I put the build) then it's pretty useful since it'll be your only source of healing.

Starting Build
Bluestone Pendant

Bluestone Pendant

+12
Physical Power
+10
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 25 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.

Morningstar

Morningstar

+10
Physical Power
+5
Mp 5

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Mana Potion

Mana Potion

This consumable heals 150 Mana over 25 seconds.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Final Build
Bluestone Brooch

Bluestone Brooch

+45
Physical Power
+200
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 50 (+7.5% of their Current Health) as Physical Damage over 2s. (Max 2 Stacks)

Evolved Transcendence

Evolved Transcendence

+45
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - 3% of your Mana is converted to Physical Power.

Jotunn's Wrath

Jotunn's Wrath

+50
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+40
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 10 seconds.

Heartseeker

Heartseeker

+65
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 3% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.

Chalice of Healing

Chalice of Healing

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Bumba's Hammer Build
Build Section
Notes

As you can see by the bumba's hammer, this is a late game build. I really enjoy using it as it is, but you can change some items if you want. Like changing crusher for brawler's beat stick or an ichaival or something like that.

With your first relic you could go beads and depending on the situation buy blink, aegis or sundering spear for your second relic.

This build also works for duel, though you'd need to change an item (I'd change heartseeker) for some defense. Typically you'd build breastplate of valor, void shield or genji's guard depending on the situation (don't forget that if you are in a duel the defense item, usually, should be your 2nd or 3rd item and sometimes you could go for double defense, but it really depends).

Starting Build
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Mana Potion

Mana Potion

This consumable heals 150 Mana over 25 seconds.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Final Build
Evolved Transcendence

Evolved Transcendence

+45
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - 3% of your Mana is converted to Physical Power.

The Crusher

The Crusher

+40
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Asi

Asi

+25
Physical Power
+20%
Physical Lifesteal
+25%
Attack Speed
+15
Physical Penetration

PASSIVE - If you drop below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10%
Cooldown Reduction
+10
Mp 5

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 40% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+65
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 3% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.

Bumba's Hammer

Bumba's Hammer

+300
Health
+200
Mana
+20%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 80 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 1s and you are healed for 5% of your Maximum Health.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Crit Build
Build Section
Notes

For the starter item you can either begin with bluestone pendant or wait until late game to buy bumba's hammer, though since you're going crit I find more fun to use bumba's hammer.

If you decide to go with bluestone pendant you could change deathbringer with some pen item like crusher, brawler's beat stick or titan's bane. Or you could sell your bluestone pendant in late game and buy wind demon or some crazy thing like that.

With your first relic you could go beads and depending on the situation buy blink, aegis or sundering spear for your second relic.

Remember that this isn't a serious competitive build and is just for fun.

Final Build
Evolved Transcendence

Evolved Transcendence

+45
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - 3% of your Mana is converted to Physical Power.

Asi

Asi

+25
Physical Power
+20%
Physical Lifesteal
+25%
Attack Speed
+15
Physical Penetration

PASSIVE - If you drop below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+30
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+50
Physical Power
+25
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 30%.

Bumba's Hammer

Bumba's Hammer

+300
Health
+200
Mana
+20%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 80 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 1s and you are healed for 5% of your Maximum Health.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Leveling Order
Skills Section
Primary Order
Bladed Arrow (Thrown Axe)
Bladed Arrow (Thrown Axe)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Expose Weakness (Invigorate)
Expose Weakness (Invigorate)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Hail of Arrows (Glory Bound)
Hail of Arrows (Glory Bound)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Wield Axes (Wield Bow)
Wield Axes (Wield Bow)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Notes

Ideally you'd spend all of your points leveling up your 1 and 3 until they're done, then put a point in your 2 (for an escape / chase). After that, every time you can you'd put your points in the 4 and dump your remaining points in the 2. However, a lot of the time that's not optimal because you need an escape or chase, so whenever you feel the need for an escape / chase you should spend a single point in your 2 and then continue leveling up like usual (I often find the need to do so when I have my 1 and 3 with 2 or 3 points spent in them).