5 years ago
2
Patch 6.3
Player Avatar

WoOoOoOoT - EU

Ratatoskr as an assassin is very unique, he has a lot of high burst like youd expect but he is possibly the most mobile god in the game, he has a semi global ultimate that allows for quick rotations or escapes, he has a small dash to close the distance that also has a slow attached, he has protection shread in hit kit as well as a stun.

He is very good against squishy targets, while also being able to hit tanks pretty hard.

he has few pros and lots of cons.

This build is centred around conquest and I wil be showing a high burst build vs a more bruiser build.

Bursty Build
Build Section
Notes

The idea behind the build is to kill a target then leave, you dont want to linger in fights as you will be punished, you need to focus on farming while ganking whenever possible, DO NOT DIE, if you fall behind with this build you will struggle to catch up. this build is reccomended if your looking for an early win, it does not scale well into the late game and id recommend switching to the bruiser build if it last that long.

Starting Build
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

First Back
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Full Build

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bruiser Build
Build Section
Notes

This build is more focused towards being an annoyance, you wont be as burst but you can still put out a lot of damage, you will be able to stay in fights a little longer though you are not a frontliner, you still want to avoid damage as if focused you will be blown up.

Id recommend this build if the game is going too long as being able to stay healty in the fight will give your team an advantage.

Starting Build
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

First Back
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Full Build

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Main Leveling Order
Skills Section
Burst Leveling
Dart
Dart
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Flurry
Flurry
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Acorn Blast
Acorn Blast
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Through the Cosmos
Through the Cosmos
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Bruiser Leveling
Dart
Dart
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Flurry
Flurry
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Acorn Blast
Acorn Blast
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Through the Cosmos
Through the Cosmos
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
God Section
Gods Section
Match Ups
Ah Muzen CabAnubisBaron SamediHou Yi
Notes

These are some examples of Good Matchups, Gods similar to these are also very good to verse

Bad Match Ups
AthenaAresBakasuraPoseidonRama
Notes

These are some examples of Bad Matchups, Gods that have criples to prevent his dash, or some way to break the channel on his 3.