4 years ago
1
Patch 7.3
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Godly Gods_PS - NA

While the major opinion right now is that Baba's is incredibly weak on release, I would argue that her release was only poorly scheduled and counter intuitive to what a mid laner traditional represents. Mid laners are designed to be burst damage but she lacks this entirely in the early game. This is made even worse by her abilities themselves being hard manage. She provides poke oriented damage at a decently safe range while having relatively strong self peel in her 3 with a leap and percentage mitigations and an ultimate that knocks away enemies nearby her. For these reasons, I believe her strongest role right now is ADC. She has stronger clear early game than most hunters and the early CC provided by a support makes her abilities much easier to manage. This combined with relative safety away from the jungler makes her weak early game easier. Max her 1, then her 2, leveling ult when possible and prioritize her passive to gain stacks instead of healing to maximize her pressure.

Main Build
Build Section
Notes

Use a healing pot to keep health at a max to force your passive to give you stacks instead of self healing. Walk through the jungle and around lane as much as possible to max passive. You can potentially get mage's blessing stacked by 3 minutes into the game. Finish chrono's and buy CDR boots to poke as much as possible and maintain pressure.

Starting Build
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Mana Potion

Mana Potion

This consumable heals 150 Mana over 25 seconds.

Mana Potion

Mana Potion

This consumable heals 150 Mana over 25 seconds.

Finished Build
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Notes

Gem of Isolation is a very strong option on her due to slows in her 1 and 2 and it confirms a great deal of damage on her ultimate. Build more percentage pen if there's a lot of tanks. Flat penetration against more squishes.

Defensive Builds
Notes

If you're building protections, you are getting focused or playing support. One is understandable, the other is downright a bad idea. I'm sure you can guess which is which. Either way, you should known enough about the items and counter building if you are even bothering building protections.

Leveling Order
Skills Section
Primary Order
Wild Witchcraft
Wild Witchcraft
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Baba's Brew
Baba's Brew
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Blast Off!
Blast Off!
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Home Sweet Home
Home Sweet Home
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Notes

You could level skip at 8 to max your 1 earlier which isn't a bad idea, but primarily you want to just poke, keep your 3 for confirming kills or escaping and your ult for the same reason. I personally skip leveling ult other than lvl 5 point to maximize my 1 and 2 ASAP. Don't underestimate the percentage mitigations in your 3, it will save your life. Diving a Baba Yaga is a terrible idea

Matchups
Gods Section
Strong Against
Notes

Late game Baba Yaga is terrifying if she hits her abilities and built damage.

Weak Against
Notes

Cripples cancel are dash outright, making it her worst matchup. But any hard CC is difficult for her to go against if the enemy is experienced and times it well to cancel your 3 during its wind up. Currently, some roots cause her 3 to leap in place which is NOT how leaps work. So this should be patched but we will see. If Baba Yaga builds like a tank, then run at her like a mad man. She only has one leap after all.