2 years ago
1
Patch 9.9
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The Ratty Rats - NA

Very simple Xing Tian build and explanation, This is my first Guide so the quality isn't the best, but if you can understand the fundamentals of the build you can easily capitalize on your enemies blunders.

Full Build
Build Section
Notes

Build these to start, use the blink rune and your 3 to escape situations when low.

Level 1
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Y10 Blink Rune

Y10 Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Level 20
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bracer of Radiance

Y10 Bracer of Radiance

Place a radiant glow at a target location for 90s. Allies who move through this glow gain 10% increased Power if above half health or 10% Movement Speed if below Half Health for 6s. This fragment acts as a ward. If destroyed the cooldown of the relic is reduced by 20s. Cooldown - 120s.

Optional Items to add
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Recommended Skill Leveling
Skills Section
Untitled Skill Leveling
Furious Roar
Furious Roar
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Hook Slam
Hook Slam
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Sky-Cutting Axe
Sky-Cutting Axe
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Whirlwind of Rage and Steel
Whirlwind of Rage and Steel
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Notes

In the beginning, you are not going to be as tanky, so prioritize making their backline struggle, use your 3 to get into position, then try and get as many people into your 2 as possible, and position it to stun the mages and hunters if possible then use your 1 to lower damage taken, you can now either stay into the fight and wait out your cooldowns before backing up to upgrade your Witchblade, or you can back up now to regain some mana before repeating.

Later on, you are going to be tankier, so you are going. to want to separate off the team, by taking control of the damage dealers and or the Guardians and Warriors, this gives your team more room to maneuver, you need to make sure to look around just in case one of your teammates is getting ganked, then you will use your 3 to hop over, make sure to get as many stacks from landing on people as possible before using your 2 and body blocking to reduce incoming damage from hunters.

Your 4 is primarily used when you want to save someone or want to get some free kills, If someone is getting chased and your 2 is on cooldown or you missed, use your 4 and yeet them as far away as possible, this will give your teammates more time to get back to base to heal. When the enemy team groups up you do a simple combo, 3 to jump into the clump getting stacks on the way, use your 4 to grab everyone and bring them towards your team, then use your 2 to slow and stun them, and use your 1 afterward to reduce their damage, if you did this correctly and your teammates are there to capitalize on it you will definitely get kill the squisher folks.

The more aggressive you are while being aware of your surroundings the better, you want to make sure that you aren't pushed up too far while your teammates retreat, or else you will get shit on, your 3 is a good escape but it isn't perfect, being able to know when to back up or not takes practice, when your team is low and backing up, you need to stay behind a little bit to make sure that they don't get ganked. When you need to retreat make sure to press VVB to call out that you are going to be gone, that way they can't blame you if they push up and get shit on.

You can push alone, Xing Tian is tanky enough to be able to enjoy 1v5'ing people, you always need to have an escape route before you jump in, if you have a hunter or multiple on your team make sure to stay close to them, and push up, hunters can easily take advantage of your stuns and they can be more aggressive when you are taking the hits, if the enemy team is ignoring you, use your 4 or 2 to stun them and then wack them before using your 3 to jump around and annoy them, at level 20 your cooldowns are reduced by a lot, so you are able to continuously stun them and get stacks. When they have a Cerberus on the enemy team you have to make sure that you aren't as aggressive, as you are going to be melted quite a lot from the Magic Defense reduction, you don't have to worry about this as much late game.

Whenever you engage in a fight you get into the backline to mess with. mages and hunters, stunning them and then backing up using 3, you can juke people out using your 3 as soon as they know your play style by jumping into the mix and then jumping out while walking back in to pick people up and stun them with your 2.

Very basic and takes experience. to get used to, but this build is very simple and quite easy to master, while it is not the best during conquest or similar game modes, it can be used effectively, the only reason it's not as effective is that there aren't as many people clumping up for stacks or 4 yeets.