3 years ago
1
Patch 7.7
Player Avatar

Free Agent - NA

Main Build
Build Section
Notes

i recommend switching the buying order around depending on what your having problems with. sustain? get serrated edge earlier. need more damage? get deathbringer earlier. and if you feel like you don't need golden blade then either sell it or skip it for ichival or a stone cutters sword. and the other active item also varies depending on situation, most of the time you'll be getting beads to get away.

Starting Build
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Finished Build
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Elixir of Defense

Elixir of Defense

This consumable provides 50 Magical and Physical Protection, 10% Damage Mitigation, 20% Crowd Control Reduction, and decreases damage taken from Structures by 25% for 6 minutes. This effect persists through death.

Leveling Order
Skills Section
Primary Order
Venomous Bite
Venomous Bite
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Cocoon
Cocoon
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Web
Web
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Night Crawler
Night Crawler
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Notes

i recommend before minions spawn have a web on your teams blue buff the exp from that and the yellow buff will get you to level 2 immediately (if the blue player is at their buff) use your 4 as your primary escape tool and 3 for your chase down tool, just remember to not chase to far as an ambush will cause you problems. i recommend waiting a few seconds before activating your 2 as most enemies i've fought will burn their beads on your three when your close to them expecting your 2 to be active, throw a few scratches on the enemy if you know they have beads, it will either cause them to use it or simply let you get some poison on the enemy. then when their beads are done you can bind them in the 2.

notes
Gods Section
Weak Against
Notes

obviously any anti crit will stop you in your tracks. if that happens try using the all bow meta from the hunters. and anyone building full physical defense will also cause problems since this build has doesn't have to much penetration

small tips.
Notes

don't be afraid to run and use jungle minions to get hp back using the manikin scepter and her 1st ability, then you can head back into the fight without having to run back from the fountain, just keep an eye on your teammates and enemy locations.

the normal combo i do is 3, 2, 1. slows, binds, then poisons,