1 month ago
2
Patch 7.7
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The Nice Guy_PS - NA

If your playing set attack speed your trolling, otherwise you know he's an ability based God. So build ability based items. First things first as any jungler get your speed buff ASAP. always Gank with your Sandstorm, want to "blink" in then immediately sandstorm and begin placing Spawns. ( It sure doesn't hurt to place one before you blink if you have trouble spamming your spawns in good places. And of course ult. Always be placing spawns (with a bit of thought) when you are ulted and autoing a god then hit them with your Skewer. (Note: If you have high cool down feel free to skewer early) the reason you might want to save your skewer is cause more spawns = more damage with skewer. I didn't expect to be allowed to type this much.

Main Build
Build Section
Notes

Be sure to always get your speed buff online when available ;)

Start
Mace

Mace

+15
Physical Power

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Mana Potion

Mana Potion

This consumable heals 150 Mana over 25 seconds.

Notes

Start mace for better clear ( would recommend for all ability based junglers. Relics are up to you I either run beads or Blink first depending on enemy team comp. Try not to put yourself into situations where you have to use the potions, unless you see a great opportunity for an early gank and take excessive damage or burn all your mana and you don't want to back yet. AND AGAIN always always get back to your speed right around the time its back up.

Early build
Mace

Mace

+15
Physical Power

Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Ward

Ward

This is a ward that allows you to see normal enemy movements with 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed.

Notes

You want to be sure to get and finish boots before upgrading mace. And try to by a ward every time you back after at least 6 minutes.

Mid game build
Notes

Early damage = good pressure when poking lanes and obviously farming

Untitled Build
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10%
Cooldown Reduction
+10
Mp 5

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 40% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+30
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Sentry Ward

Sentry Ward

This is a ward that allows you to see enemy movements and other wards within 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed. Can only carry one at a time.

Ward

Ward

This is a ward that allows you to see normal enemy movements with 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed.

Notes

I personally enjoy "The Crusher" for that extra damage for ganks, but if you want more sustain for fights instead definitely build "Soul Eater" (Sometimes I do depending on the match up) Be sure to be Sentry warding Fire Giant, If already Warded opt for a spot where you know the enemy jungle likes to move around. And again Keep trying to get speed camp done.

Finished Build
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+25
Physical Power
+25%
Attack Speed
+20
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreased the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mantle of Discord

Mantle of Discord

+60
Physical Protection
+60
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10%
Cooldown Reduction
+10
Mp 5

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 40% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+30
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Heartseeker

Heartseeker

+65
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 3% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.

Sentry Ward

Sentry Ward

This is a ward that allows you to see enemy movements and other wards within 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed. Can only carry one at a time.

Ward

Ward

This is a ward that allows you to see normal enemy movements with 45 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed.

Notes

After getting "Heartseeker" replace Junglers Blessing with "Atalanta's Bow". This way you get more attack speed to help burst down enemies and build stacks for your passive and for its amazing passive. And for the replacement for boots I prefer "Mantle of Discord" for when I'm diving so I can survive (Unless I'm clapping cheeks in which case I'll opt for "Bloodforge" for more damage) and keep warding ;). Now if you want you can take damage camp if available (only if your mid/mage already has it, if it's one of those ones who refuse to grab it all match they are stupid and it's all yours)

Leveling Order
Skills Section
Untitled Skill Leveling
Skewer
Skewer
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Spawn of Set
Spawn of Set
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Sandstorm
Sandstorm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Kingslayer
Kingslayer
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Notes

Keep upgrading "Skewer". The scaling of "Spawn of Set" is nice but I prefer to cap Skewer. If there is a better route and I'm not aware I'm srry. Your "Sandstorm" doesn't get much benefit from damage and doesn't increase well enough to upgrade it. Always upgrade ult when possible.

Matchups
Gods Section
Strong Against
Notes

Don't really know match ups to well never really given it thought, but he does well against Gods who don't have a leap or dash.

Weak Against