Warrior's Blessing
+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.
Chalice of Healing
This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.
Healing Potion
This consumable heals 250 Health over 25 seconds.
Healing Potion
This consumable heals 250 Health over 25 seconds.
Healing Potion
This consumable heals 250 Health over 25 seconds.
Mystical Mail
AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.
Blackthorn Hammer
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
Genji's Guard
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.
Evolved Gauntlet of Thebes
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Mantle of Discord
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.
Swap Warrior's Blessing for Mystical Mail (6th Item) and Boots (Warrior Tabi or Talaria Boots, up to you) for Blackthorn Hammer (7th / Final Item after buying Speed Potion).
Once Mid Season Patch launches, Swap Mantle of Discord for Pridwen as 20% CDR's really good in exchange for a less defensive passive and 20 less prots of each, where both really don't matter since you'll already have high protections anyways meaning DR aka Diminishing Returns will play into effect. As a result of Pridwen, swap Genji's Guard for Oni Hunter's Garb since the passive from the latter and the CCR's really useful in the middle of teamfighting.
While having Gladiator's Shield seems questionable, the extra healing from damaging abilities racks up overtime easily into hundreds of HP regardless of anti-heal in the middle of team fights late game where everyone else is full build and level 20. Think of it as replacing boots, but tankier due to the healing and the extra protections.