1 year ago
1
Patch 9.12
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Roman Elite - NA-West

Beginner Arena Nu Wa Build
Gods Section
About Nu Wa
Nu Wa
Notes

Nu was has some really good stuns and her fog does crazy damage to squishy opponents. A few good combos involve:


1. Release your 1 mysterious fog and hide inside of it and walk towards enemies. You and your allies are invisible and have 10% movement speed while in it. Place your marker on the enemy and send out your 2 clay soldiers. Follow up with your 3 shining metal ability to explode the 2 clay soldiers and stun the enemy. If your cooldown allows it follow up with another 1 mysterious fog. If they are low and getting away use your 4 fire shards ultimate.

2. If being sneaky isn't an option and you need to jump right into battle release the 2 clay soldiers at your enemy and try to stun them. Then release your 1 mysterious fog in their direction for additional damage. As always, use your 4 fire shards ultimate if they start to run and are low enough.

3. Nu Wu doesn't always have to steal kills with her ultimate. If there is a battle going on you can use your 4 fire shards ultimate to do some global damage against the enemy and might even turn the tides of the battle for your teammates.

4. Nu Wa's 2 clay soliders are great for tanking tower hits and phoenix hits if your minions are running behind. Use them to take some of the tower/phoenix agro and do some poke on the tower with your basics until backup arrives. Don't stay too long. They will eventually get killed and you will have to get out of range of the tower/phoenix to keep from getting shredded.

Beginner Builld
Build Section
Notes

Once you hit level 20 upgrade your relic sands of time to the alternate timeline. If you are against heavy healers I would recommend purchasing divine ruin before gem of isolation and just continue the build from there.

Start
Y10 Purification Beads

Y10 Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

Finish
Y10 Greater Purification Beads

Y10 Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.

Y10 Greater Aegis Amulet

Y10 Greater Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.