Solo Lane Tierlist (5.6)
Last updated 5 days ago
This tierlist is made with a competitive setting in mind, but can for the most part be used for casual/ranked play as well.
SS = Broken, this is the god tier. Basically a guaranteed win if one team has it and the other team does not. Extremely rarely does a character place in this tier.
S+ = Top-tier gods who generally dictate the meta, extremely powerful/valuable, should be first picked or banned every game and works well on just about any team with no critical exploitable weaknesses.
S = Very strong and work in most situations, if S+ gods are not available then these usually should be picked up.
S-/A+ = Slightly above the point of balance, these gods are generally a bit better than those in the lower tiers but other gods may be picked depending on team comps.
A = Gods in this pool are near balance. They have strengths and weaknesses, but neither of them are usually particularily severe.
A- = Generally just as strong as A-tier characters, but slightly more niche.
B = These gods are strong in their own right, but generally require a certain level of comp or playstyle around them to work. They tend to be played for more spefiic reasons, being part of planned strategies or used as counterpicks.
C = These characters are weak in solo lane overall, and there are almost always better picks. These gods will drag their team down outside of very rare scenarios, and only really work if the player is extremely adept at the character.
D = These gods may work in a casual setting if a significant skill gap is present, but are almost completely competitively non-viable.