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S4 Ranked Joust (Updating)
Last updated 13 hours ago

Author's Notes

Current meta supports gods who can clear easily giving them a advantage early game to clear enemy or their own camps.


REMEMBER, THE ABILITY OF THE COMPOSITION OF YOUR TEAM IS THE SKILL OF EACH PERSON.


Very CC heavy. Combos win these matches assuming the team is competent.


Most assassins cannot be used because joust is a TEAM effort and assassins were not built for team fights. Warriors can be used but it favors late game carries, ADC'S. Any assassins or warriors you see in S is because of their great utility in team fights. NOT SOLO PLAY.


This is my tier list based off many others and my personal Experience, will be updating for personal use and your use if you'd like.


SS OR S+ - Broken, Pick or ban always


S - Extremely Good


A- Decent gods that work if you work.


B- If your doing joust to win don't bother with these, only skilled players can use them and even then they are still lackluster. 


*ODIN - only for teams with no escapes is this god useful. 

*AWILIX - Only with combo. Ex: He Bo or Sobek

*The gods following the selective tier are in no particular order.

SS

Bacchus
He Bo

S+

Hou Yi
Ares
Nox
Chang'e
Odin
Kali
Artemis
Awilix
Raijin
Scylla
Athena

S

Ah Muzen Cab
Apollo
Fafnir
Hercules
Hun Batz
Izanami
Medusa
Sobek
Susano
Terra
Thoth
Kumbhakarna
Freya
Khepri
Cupid

S-

Agni
Jing Wei
Zeus
Rama
Ymir
The Morrigan
Poseidon

A+

Aphrodite
Cabrakan
Hel
Loki
Neith
Ah Puch
Vamana
Ullr
Anubis
Sylvanus
Bellona
Bastet

A

Amaterasu
Anhur
Bakasura
Camazotz
Chronos
Geb
Hades
Isis
Janus
Kukulkan
Nike
Skadi
Sol
Nemesis
Vulcan
Fenrir
Ra
Xbalanque
Xing Tian
Mercury

A-

Tyr
Chiron
Ravana

B

Ao Kuang
Arachne
Guan Yu
Serqet
Osiris
Ratatoskr
Thanatos
Thor
Chaac
Ne Zha

C

Erlang Shen
Zhong Kui
Nu Wa
Sun Wukong

D

Unranked Gods
Kuzenbo