Tuckers XBOX Conquest Tier List
Last updated 11 months ago
Mobility tends to be a trend this season. In most cases low mobility means low tier. As always there will be exceptions but as of right now this is the current standings from my perspective. We will start from the bottom.
D: AMC while hitting like a truck has low mobility and can easily be blown up by ccing him to death. His ward coverage is great but is easily shut down as long as you kill the hives. As long as you have someone, anyone tanky play with him in team fights then you will be fine. Just get him away from squishies.
C: Bad lane clear practically unusable, might see a tad bit more Chiron with the buff you his ult but until they fix his awkward kit he will most likely stay in that position.
B:Loki lost alot of split push with the change to crusher but can still be used to blow up a mage or an adc but will most likely die in the process leaving you without that extra damage you could get will an extra bruser. Cupid while having mobility and heal, lacks so much. He often feels unsafe and tends to only be useful on a very high cc team. Kui while having great team fight potential and can spread the enemy team out ,he also runs out of fight very fast. He is required to get in close and deal damage to people who are most of the time tanky. He doesn't do good this season because of the fact this is a healing meta much like mid season 3.
A-: Most of the mages here have zero mobility making them unfavorable because they can be dove pretty easily taking them out of the fight. The two junglers in this area have no team fight but do a ton of damage early game, this creates an all in strategy where either you snow ball hard or lose miserably. As for Son Wukong, just avoid the pole and punish him. Ares is only good on high cc teams that can kill beads before he ults or teams that are composed of vegetables. Bastet moves from A+ to here bc of the nerfs soon to come in patch 4.3. If you haven't heard the towers will no have more protections to god pets. This means that the split push factor will hurt her. Her late game is pure split push and no team fight, this change does beg the question of if they are going to try and get rid of split pushing altogether.
A: Sticking with the theme that low mobility means low tier, very few gods here have an escape. With the exception of Agni and Raijin the escapes are bad if any at all. Guan Yu while having a good team heal requires the team to back out of a fight to heal up. This can be easily defeated by either having high pressure or high burst. As for the support and assassins in this section share a very common trait which is single target damage. Which is very strong against hyper carry team comps but as of right now just isn't as viable. Most of the mages in this section are here for different reasons. Kuku is slow and easily blown up plus his ult is predictable and easy to dodge. Vulcan is slow and predictable ult+hard to land from afar. Chronos and Sol both lost what made their kits so powerful with the season 4 nerfs. Raijin just doesnt have the damage he deserves with a character model that big making him an easy target for adcs. He bo is very unsafe and slow if you play him you need a very good Awilix and alot of peel. agni is the highest skill cap god here his kit can be hard to confirm kills with and his wave clear is not the best unless he is already winning lane. Isis has no mobility but if you can hit stun balls and utilize her ult correctly you are golden. Anubis can be blown up easily and no mobility but if paired with a team who has alot of peel GG. Ra is really mobile but is easily counter picked by odin who is constantly going to be dunkin his donuts all over him the entire game.
A+: If you gank this god you will either kill him or he will kill you. Everyone of the solo laners or supports in the section have huge team fight potential. we have 3 hyper carries in A+, AO Kuang because he can eat someone is seconds and be back in the team fight taking out someone else. the shear damage that AO does late game will tear apart team comps if not dealt with by buying the right items and shutting him down early by stealing his camps. Kali while she has yet to be seen on the Xbox in season 4 comes online after her second item, since all the items she builds are cheap....very cheap all but one item is under 2200 gold. Baka is Baka no explanation needed he will most likely get a triple kill or two. Rama has been moved down to A+ tier because he hasnt been making to much of an impact. Most people choose Izanami or Apollo and if the don't they choose a hunter they are more comfortable with. Ymir has moved from S- to A+ because he is to immobile, while his wall and freeze provide alot for a team fight but if a team can poke him out from far away they will. Chang'e has been moved down to A+ because she more and more you play her the weaker she feals. Her healing isnt enough to sustain her and if you pick her in ranked someone will just counter pick Chaac. Chaac can easily bully you to the point to cannot even farm and will run you out of your own tower. Chaac will kill you every time horrific emblem is able to be activated and unless your jungle stays in your lane there is nothing you can do about it.Fat Loki (Cabrakan) moves up because of his control and burst out of the
solo lane. This god is scary at any level and he is not afraid to chase
you down with the 35% buff his ability gives him. When facing this god
watch out for constant ganks and DO NOT go near his tower. This god fell a couple tier bc he does this every season. He shows up kicks ass for a bit the falls off. Thor can break up a team fight and is insanely mobile.Odin's cage is
the only reason he is this high. Most gods in the high tier have to
either ult or buy a relic to get them out. Nu Wa moves up bc she excels in slow meta. if her and her jungle are in coms together and know what they are doing the mid laner she is against will died every time she manages to root him. A Nu Wa with good positioning is a scary scary thing to fight.
S-: We will start with the mages. Freya with the crazy buffs to the items she builds makes her unstoppable, not to mention she has HER OWN life steal item. Now late game she will hit harder and with more attack speed than she had is season 3. Sobec is here because not only be of his potent team fight he is also one of the best solo laners. Awilix is in a strange place. In most cases team fighting is possibly the most important thing but because Susanoo has been moved up since the original list was made he was moved from A+ to s tier because of the insane mobility and damage this god brings. The pull sets up way to much damage. Tyr moves up to S- at least until he gets his nerf but right now he is sooooooooo good when setting up team fights, zoning , and CC. To put it short he is by far the most annoying solo laner, he does his job very well. Zeus is here because of how potent his ultimate is. His ult will either stop a team fight or end it. Not remember when i said that mobility usually mean high tier well that still stands, jungles are now giving the speed buff top Zeus 1. because he hits hard enough 2. MOBILITY. Amaterasu moves up two tiers but not as a solo laner but as a support. She doesnt need to be fed to silence a mage and then ult the entire team. Only time will tell if this will stay the way it is. Lastly Artemis. Artemis is here for one reason, she can solo any adc in game right now. If the other team bans Apollo or Izanami and picks the other this god counters both. not a bad strategy to let them pick one and counter with her. she is way to focused to be able to 1v1 and her base basic attack damage it way way higher than either of the other two. My man Poseidon moves to S- tier because of his potent ult. this dude gets set up by 5 of the 6 gods in S tier and then BOOM 2 people are dead. Players have taken a liking to building Hastened Fatalis which is reminiscent of way older builds on him which kind of has a nostalgia feeling. but to be fare i believe the extra penetration he gets from the new Fatalis does so much more for his early game. Thanatos' silence is the bread and butter of his team fighting ability. If he can silence a mage that allows the team to not be scared for a moment and they can delete them. This gods ult also makes him safe and to be feared if at half health or lower. Serqet has recently made an emergence in the competitive scene. This is because of her mobility and the fact the can eat squishies in a second and be gone the next. Her ultimate is the real winner here though. The anti-heal is great for singling out mages or adcs that have a Syvanus to protect them.
S: Janus has good mobility and hits like a train not to mention he is the SAFEST mage in the game at the moment. Now two out of the three junglers in this tier have global ults. rat is rat nothing to talk about there but Herc saw some love in his recent buff giving him an instant heal and protections making him almost impossible to kill. This god can literally go 1v5 with 4 tanks items and leave because of how insane the protections buff is please end the madness. Khepri is here because while he doesn't heal the team he has great wave
clear allowing him and the mage to rotate around and get camps while the
enemies clear the wave. Khepri's denial of kills is also very huge. Sylvanus has dropped yet another tier and for good reason, everyone and i mean
everyone can build anti-healing. none of the items being built really
hinder you either. All these items either have great stats or have an
additional passive that you build anyway. Awilix has so much she does so well. High mobility, insanely high damage
through the entire game, and gank potential is nuts. Not to mention if
paired with someone who has a knock up she can pluck a mage or adc out
of the safety of their team to change the flow of the entire game. The ability to build a team comp around here is insane, a first pick Awilix changes the entirety of the pick/ban phase. This god is pretty much impossible to deal with as any other assassin and she can 1v1 ANY god in game right now. while this god has a high skill cap pretty much all her damage is 100% confirm-able. The back flip is very disorienting on Xbox making it very very hard to deal with as you do not have the same camera control as you do on PC. This god is currently running ranked games right now, a god that can counter so many god should not be this powerful.
S+: Apollo....he has a mez, dash, knockup, steroid, and a global ult....why is this a thing. Izunami can melt objectives and players, she has an invisibility which is an insane escape. this god gets ahead bc her wave clear is so so strong. this god is way to much to handle and all you need are hastened Fatalis, poison star and, wind demon.
SS:Thoth recently received a buff that makes him scary to deal with. This stun not only hits for 400-500 damage without Polynomicon or Soul Reaver, it sets up him to do his one combo. He can 100 to 0 ANY god at the moment. This god has very decent early game clear and can start to really bully the enemy early. His dash is amazing for dodging ults and the stun makes him scary to tower dive. This god is to safe to be this strong but if he was to have that distance nerfed his kit would be pointless. Pick or ban there is no in between.
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