Patch 4.19 Joust Tier List
Last updated 1 week ago
After about 2.5 years of playing joust I figured I'd make an attempt at what I see as a competitive tier list. I am by no means the best and there are definitely better guides out there, but I think that for the current patch this one is pretty solid.
SS- God tier with virtually no counters. Very few gods have ever made it here and any god within this tier is a pick or ban who's dreaded by the opposing team.
S+- Any god within this tier is well known to be extremely difficult or frustrating to fight against. Almost always either a pick or a ban.
S- Highly sought after gods that can completely turn the game no matter whether it's early, mid, or late game. Usually a pick or a ban and have the ability to easily carry a team.
S-- Amazing gods with great kits. A good idea for a pick or ban, and godlike in the right hands.
A+- Overall great gods with strong kits or CC and few good counters. Can be a good idea for a ban, but there are generally better options.
A- The mainstay for most gods. Any god listed here is in a good place of balance with good kits and counters but also good playstyles. There are usually better options to pick from, but an A god can carry a team if played by the right hands.
A-- Gods with decent kits. Can be great in the right hands but there are definitely better options to choose from.
B- Low tier gods that are harder to fit onto a team than their A counterparts. Any god here can be good if used correctly, but a great player of a higher tier god can crush a great B god.
C- Considerably weak gods that you do not want to see on your team. Even players with high skills level for C tier gods have trouble with playing them effectively for the team.
D- Overall bad gods. Very situational and difficult to place on a team, it's usually just better to avoid them all together.