Every Saturday and Sunday we will be hosting a 3v3 Joust tournament on our Twitch - sponsored by Hi-Rez Studios. For information on how to register your team & the game schedules, please visit this page.
We have launched an all new build system that makes it fast and easy to get your favorite builds out to the community. Once your build is submitted, the community can rate the guides based on how helpful they found the build to be.
To submit a build, follow these steps;
Go to your dashboard
Click God Builds on the left
Click the God your build is for
On the right under the "Switch God" drop down, click "Submit a Build"
Once there you can give a brief summary of what your build is best for. Is it best for mid lane, perhaps solo lane? Is it a counter build for a certain God? The summary will get your main point across to the viewer. After that, you simply search the items you build on the God and follow that with the skill leveling order.
God Build Contest
We will be giving SmiteGuru in-game icons for all regions to people who create a guide that receives at least 25 upvotes and a 50% approval rating. Don't have a build that you want to submit? No worries! Anyone who votes on a build has a chance of winning an icon code as well. The contest will be going for the next 30 days so don't miss your chance!
Become One of Us
We're currently looking for a few people to submit and manage general meta builds. This goes for all current builds that are continously being built for the same God. If you're interested in helping out, please submit a quality build and e-mail us at email@example.com with a link and we'll have a look!
There have been lots of changes made by HiRez, including API changes, that were recently buggy on the website but should be working now. If you run into an error or something you believe is incorrect, please submit a report to firstname.lastname@example.org and we'll get to fixing it.
Tierlist & Build Guide Rating
We have changed and expanded the ranking system so that newly submitted lists or guides will get viewed while still being able to search for the best ones.
Last but not least - we are having an icon giveaway (for all regions) over at smite.guru/giveaway so make sure to head on over and enter to win those flashy icons!
We thank you all for your continued support and can't wait to hear your feedback.
As we announced on Twitter earlier this week we now have a Tierlist system on SmiteGuru! Anyone can go ahead and create their own tierlists -- you don't even need to have a SmiteGuru account, but having an account lets you update your tierlist vote on others and a few more benefits.
To celebrate the launch we're going to be running a special type of giveaway for SmiteGuru player icons and EGR Neith/EGR Wards, from now until the 13th.
There are 2 ways to enter:
To enter all you have to do is vote on a tierlist, it can be a up or downvote and you have a chance to win each time you vote.
If you submitted a tierlist you will get a SmiteGuru player icon code at the end of the giveaway if you get 25 upvotes, so create your list and get sharing, this is the easiest way to get a SmiteGuru icon so far.
Welcome to the new SmiteGuru. This update was about 4 months in the making. Everything you are seeing and accessing on the new site has been completely rewritten and refined. There is no original code left from the website you were accessing just yesterday.
Why make such drastic changes?
While the concept of most of the pages are the same a lot of them have evolved since they were first created and our dated backend systems were getting harder and harder to maintain and add new features. The new system is much more flexible and powerful letting us update and add new features easily as well as keep them updated. With the new backend the same it was only natural to give the site a visual update as well and clean a few things up. We've always wanted to keep the site as clean and make sure you guys can navigate the pages with ease.
Issues and missing pages
Since this is a complete rewrite and one of the most massive updates/changes we have made to the site it doesn't come without bugs and problems. Please bear with us and give us a little time to fix issues that are going to come up during this update process. Most of the site should be accessible and working but you may stumble on some issues, when you do feel free to send me an email at: email@example.com and I'll try and get it fixed ASAP.
Most of the pages have some new features and information on them, I'll leave that to you guys to discover for now. We will be tweeting out as pages get updated or have major changes to them so make sure to follow us on Twitter @Smite_Guru if you want to stay posted.
As I said before we are working on new features that have made this update necessary, we should have more information on that soon.
Elo Systems and API issues
This update was a bit delayed due to HiRez changes (https://www.reddit.com/r/Smite/comments/3hcord/user_privacy_and_statistics/) for User Privacy. This reddit post was the only notification we were given to this change only about 10 hours (those 10 hours were 6PM - 4AM) before it went live onto production servers and broke everyone's SmiteGuru profile. Therefore I spent that night writing up a system with the help of the amazing Jhuns (https://twitter.com/jhunsber - give him a follow if you like Elo!) to basically continue to display and adjust your Elo depending on league performance.
This is a very important topic for us and we'll have a dedicated post about it soon. There is a lot to discuss about how the new system works and how it accounts for your Elo and performance in leagues. But until then keep in mind that your privacy is very important to us. We don't want to be the source of anyone having a bad time in Smite (that goes against everything we are trying to do here by building tools for the community we love.) and we want to make sure that you have the right tools to track your performance.
We have only had 1 request for a player's profile to be removed; therefore hiding information has never been a priority since we haven't seen any demand for it.
That's all for now!
We'll be working on the site and fixing the bugs that come up during this massive update. Oh yeah we're also doing a giveaway at: http://smite.guru/giveaway to celebrate the new site!
We are very excited to announce a new video series that comes out today! The God's Guide to Smite is our way of approaching Smite with the big picture in mind. Rather than a character or idea specific series, these videos will cover anything and everything, from who goes in what lane in the standard meta, to the specifics on lane mechanics and how towers work, to why players start where they do on the map and how to maximize farm, the list goes on. Some of you may remember we asked you for the things you wanted to see talked about most, either because it's being missed in your games, or because you just want to know more about it. We are taking that feedback and helping it guide us as we create these new videos. If you want to give us your feedback just click here.
This week we start off by going over what Smite is and discuss the way team-owned objectives, and NPC's work across the map. Some of this may seem tedious to you seasoned veterans of Smite but will serve as a good refresher, and who knows you may learn something you didn't know already. For those newer players to Smite, or people looking at taking their first steps into the game, these videos will give you valuable information that will give you an edge over your opponent.
Before we link you to the video we just want to say a special thank you to JakoMalfoy for agreeing to do the voice over for us on the video, he brings a great voice and an even better personality. Make sure to subscribe to the YouTube channel so that you don't miss any future videos, and make sure to leave us feedback for what you'd like to see in the comments.
We’ve made some changes to the way that our servers ingest the matches from the APIs therefore we are able to now have matches process near instantly, however at the moment there is still about a 2 minute delay due to HiRez’s API caching of certain endpoints.
In addition to that we have also tweaked and scaled our web servers a bit better so load times for the average user has been cut down about 50%.
As some of you may have noticed we have had a lot of maintenance and updates in the last 2 weeks or so - this is due to the fact that we are now able to support multiple regions on the main site. You will be able to access all our site features no matter if you play from a LevelUp server or a HiRez server.
You can use the search bar on the home page to specific which region you want to search for.
We are also going to be rolling out more updates in the near future to help customize your experience on the site as well as to make it easier to tell what region a player is from.
Account creation is back online. Account emailing and registration was closed while we were doing the match system changes and region merging.
Hey there Smite fans, Wolfpack89 with some exciting news from SmiteGuru. We will be working on a new series and we would like your help. These videos are going to be a series of guides talking about everything from the most basic concept of a MOBA like Smite, to more complex systems like camp splitting and leaching mechanics, to when you should try and take Gold Fury or Fire Giant.
So what do we need from you? We want to know what you want to see. What ideas or parts of the game do you want to know more about? On the other side for those of you who play ranked a lot, what are some things you wish players did more often? Click here to fill out a form and please feel free to list as many ideas as you can think of. Thanks for your help and don't forget...
A few months ago Hi-Rez adjusted the way their queues worked, ditching their set-time queues in the hopes of increasing match quality. There were certainly some growing pains as the new system was implemented. Some refused to play ranked, while others tried, but couldn’t get into a game. Many a Reddit thread was made bemoaning the new matchmaker. Over time, Hi-Rez made incremental improvements, and we’ve come a long way since those first days after the switch.
But how good is matchmaking now? With the help of Smite.guru’s database, I’ve collected and analysed around 12,500 League Conquest matches from this past weekend in order to answer this very question. I created a few graphs that I hope will paint an accurate picture of the state of matchmaking, but before we get to that, let’s talk a little about how matchmaking works and how we might evaluate it.
Matchmaking and Elo
Smite uses a variation of the Elo rating system in order to rate its players on their ability to play the game. I do not want to get into all the minute details of how Elo works, but essentially it is a single number which represents a player’s current skill at the game. A player with a high Elo is expected to be better than a player with a low Elo. As it was originally developed for chess, a two player game, some question whether Elo is an appropriate rating system for a team game, but for the purpose of this analysis we’ll assume that Elo is in fact an accurate portrayal of a player’s capability.
How does this relate to matchmaking? Well, for the most enjoyable and fair playing experience, you generally want games which have players of similar skill level on both teams. It can be a very frustrating experience being matched with players either much more or much less skilled than yourself. A diamond-level player might get bored if she consistently found herself crushing through low-level competition. In the same vein, a less skilled player might become discouraged dying to a professional player over and over. So if we assume that Elo is a good measure of ability, then a good matchmaking system will put players with similar Elo ratings into the same matches. This is how we’ll evaluate Smite’s matchmaking system, we will look at the closeness of Elo ratings in League Conquest matches.
There is a second job of a matchmaking system though, and that is to get players into a match in a reasonable amount of time. No one wants to sit around for an hour waiting for nine other players. Unfortunately, we do not have any queue time data, so we will not be evaluating the matchmaker on this aspect today.
Who is Playing?
First, let’s take a look at the playerbase of Smite. From the histogram above we can see that the vast majority of players in matches have between 1000 and 2000 Elo. In fact, quite a few players were between 1250 and 1750. This makes sense as players start league at 1500 Elo, so an average player should also have around 1500. We see a nice, nearly normal distribution, with a slight falling off on the high side.
One thing to note is that this is a count of players that got into matches, so it could be slightly skewed to the middle as players with lots of similar Elo might be able to find more matches more quickly.
Measuring the Closeness of Elo: Standard Deviation
The best way to measure the closeness of data is to find its standard deviation. In this case, the standard deviation tells us roughly how far the average player’s Elo is from the average Elo of the match. The smaller the standard deviation, the closer together the Elos are to each other. As mentioned earlier, we want the matchmaker to put players with similar Elo together for a better playing experience, so we expect the standard deviation of the Elos to be low.
The histogram above tells us that almost all matches have a standard deviation of less than 250 Elo. Is this number good? Not really. Most matches hover around 200, which means that some of the players are at least 400 Elo apart from each other. As a point of reference, the average standard deviation of all matches Elos was 204. As we’ll see in the next section, this translates into a lot of matches with large differences in player Elo.
Measuring the Closeness of Elo: Max Difference
I also wanted to see how often matches featured large differences in Elo. To do this, I found the difference between the maximum and minimum Elo in each match, then made a histogram of the data. As you can see, the results are perhaps a little disheartening. There are multiple matches that feature Elo gaps greater than 500. Even differences of a 1000 or more are fairly common. Considering that the vast majority of the playerbase is between 1000 and 2000 Elo, the commonness of matches with Elos that span this range is somewhat disappointing.
The Matchmaker’s Effect on Winning
Last, we should look at whether the matchmaker has any effect on our ability to win a match. Are you getting into matches that are basically unwinnable through no fault of your own? The short answer is probably not. I looked at several factors that could lead to an unfair advantage for one team, and only one of them seemed to be at all predictive of match outcome.
The team with the higher average Elo won 51% of its matches, which is hardly an undeniable advantage. Teams with the highest Elo player had the same winrate (51%), suggesting that just having the best player doesn’t ensure victory. There’s also the idea that teams with similarly-skilled players will do better than teams with large skill gaps. However, this idea is not supported by the data, as teams with a smaller standard deviation of Elos only won 49.7% of their matches.
There was only one attribute that seemed to have a noticeable effect on match outcome: an imbalance of qualifier players. In matches with a different number of qualifiers on each team, the team with fewer qualifiers won 65% of the time. This is somewhat expected, as qualifiers are usually newer to the conquest scene, and so will tend to perform below average. In addition, they haven’t played enough matches for their Elo to accurately reflect their skill level. This is a natural consequence of using an Elo system and is to be expected, especially with the large influx of new League Conquest players that season 2 has seen.
So what can we say about the state of matchmaking in League Conquest? While the standard deviation and max difference graphs showed some rather poor results, I think the real problem is a matter of population size. Even with the large increase in the League Conquest playerbase going into season 2, there were still only around 23,000 unique players across two regions that played over the course of two days. If we’re going to have higher-quality and more fair matches, we’ll need to encourage more people to play Leagues.
You’ve been reading jhuns, tune in next time for more mind-blowing stats!
You can now select realtime from the search bar. If a player is loading into game or ingame you will be taken to a match page so you can view the League: Conquest stats for each player in the game.
We currently only support League: Conquest due to limitations in the API, but we hope to expand on this page more in the future.
Good luck in Season 2! We look forward to adding a lot more to the site this season!
Our Overwolf application will implement realtime searches soon, so you can it check out on the OverWolf App store. For more information and a visual guide on how to use the application, take a look at PlegPlayer's demonstrative video below.
The SmiteGuru App can be downloaded over at Overwolf by following this link.
Ever wanted to quickly look up your opponents statistics but were worried you'd miss when the game finally loaded? That is no longer an issue. With SmiteGuru's new application you can quickly and easily access their statistics directly from the in-game loading screen.
The SmiteGuru application uses the Overwolf overlay that is user-friendly and non-intrusive. The application has many awesome features that will make your Smite game play more enjoyable. With an integrated Teamspeak, Facebook chat, and web browser you're sure to get plenty of use out of our application. In the near future it will also support real-time searches that we plan on implementing to SmiteGuru very soon.
For more information and a visual guide on how to use the application, take a look at PlegPlayer's demonstrative video below.
The SmiteGuru App can be downloaded over at Overwolf by following this link.
A massive thank you to our partner Overwolf, we are very excited for the applications we plan to make with them in the future.
We are now less than a week away from the 2015 Smite World Championships. This is the first of what fans are hoping will be many tournaments with players from all over the world fighting to claim their spot as #1 on the Battleground Of The Gods. If HiRez plays their cards right, this could be the door that opens up the professional gaming industry to one of the newest and fastest growing Esports since the beginning of competitive gaming itself. For everyone here at SmiteGuru, I cannot tell you how excited we are to be able to attend the event and from there bring the action to people who may not be able to attend themselves. With that being said, we want to give you an idea of what you can expect from us during our time at the SWC.
Equipment: Everyone member of the Guru team have smart phones we will be using to post information live from the floor of the Cobb Energy Center . Be sure to click on the “News” button at the top of the page during the event in order to see older posts throughout the weekend. We have a 50,000 maH battery which will keep our electronics charged for multiple days and a special microphone and tripods, which will allow us to record and update from almost any location. We are also bringing some great cameras, so you will have galleries of images to view at the end of each day to keep up with everything happening.
Content: There are several different types of content we plan to bring to you during the SWC, and first among them are video logs from the floor of the event. We will be talking with as many people as we can right after the games for everyone’s first reactions. From HiRez staff, to players, to analysts, to spectators, we want to bring you the best and most diverse content possible and as much of it as we can. Our goal is to give you the experience of being at the event and getting to hear from people yourself. If you have anyone you would like us to talk to, or any questions you have for any of the players let us know @Smite_Guru
Viewing: Everything we produce on the website at Smite.Guru under the “News” section. Please be sure to follow us on twitter @Smite_Guru as we will post links to everything there. If you want to be notified of every post so that you can get up to date content you can turn on tweet notifications for our account and you will be alerted via your mobile app or text message. You can also subscribe to our YouTube channel to get the most recent videos on your own feed.
Attending? If you are going to the SWC let us know! Shoot us a message on twitter, or tweet at those of us who will be at the SWC (@W0lfpack89@jhunsber@scotch737) and we will try and meet up with you. At least one of us will be wearing our SmiteGuru polo shirts, so just look out for the logo and come talk to us, maybe we’ll throw you into a video!
We're working on bringing you some new features to SmiteGuru and expanding on our current ones. Here's the update.
Over the last few days we have added Ward Leaderboards, which track total wards placed since it was added in the last patch. We've also added Kills Leaderboards that track your total kills in each gamemode by god and Win Leaderboards which track your wins per gamemode with each god.