Hunter's Blessing
+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.
Hidden Dagger
S8 Meditation Cloak
Using this item restores 75 Health + 12 Health per level and 30% Mana to all Allied gods within 35 units. Cooldown - 120s.
rage will be your first item to complete, i like being aggressive early and having the crits is better than boots
Rage
PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.
Ninja Tabi
Y10 Soul Eater
PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.
Poisoned Star
PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.
*Asi
PASSIVE - If you drop below 35% Health, you gain an additional 25% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.
Malice
PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.
sell blessing where you see fit, i normally sell it to finish soul eater.
if the game lasts long enough or if you want more power, sell boots for blood forge.
Rage
PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.
Y10 Bloodforge
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.
Y10 Soul Eater
PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.
Poisoned Star
PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.
*Asi
PASSIVE - If you drop below 35% Health, you gain an additional 25% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.
Malice
PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.
sickle storm: when you reach lvl 2 and attain sickle storm, have an aggressive mindset. i normally communicate with my support that i am attacking and i always get at least one kill as soon as i get it. sickle storm is so important for boxing since it increases damage and attack speed. along with building your crits early, this is deadly. only use sickle storm for boxing
spectral projection: as you can tell, i like to go back and forth with sickle storm and spectral projection. they are a good combo for boxing. projection is also a good wave clearer during the early levels
fade away: fade away her obviously her dash and is pretty good. you travel a good distance and become invisible for 3 seconds (first upgrade). its important not to use this ability if you dont have to, the cool down time is insanely long. i only use this ability to escape a gank or about to die. this is why i rarely upgrade the ability.
dark portal: dark portal is a fairly average ult. it does decent damage and silences enemies. i find myself using it to catch fleeing enemies more often than not.
around level 8 or 9, you will no longer need abilities to clear a minion wave. izanamis basics are a death sentence to minion waves since her sickles can stretch to the entire wave