5 years ago
1
Patch 6.3
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Counterpart - EU

What is an "Olorun"?

Olorun is a new mage with a kit focused on high attack speed and single target damage. He is from the Yoruba pantheon; "Ruler of The Heavens"

How does one play the "Olorun"?

There are generally 2 ways to play Olorun; full attack speed with rings and lifesteal, or ability based with lots of power and cooldown reduction. I recommend going with the full attack speed build as his ultimate synergizes incredible well with attack speed, because he can break the attack speed cap using his ultimate.

Olorun works best in Solo, Mid and ADC.

I will dive deeper into this in the builds section.

Olorun's abilities.

PASSIVE: Olorun's passive is called "Touch of Fate"; when Olorun reaches 150 magical power from items, he gains 15% critical hit chance. After this, he gains an additional 1% for every 10 magical power. These critical hits only do an extra 50% damage as opposed to physical crits that do an extra 100% damage. additionally, his auto attacks have an extra 5% magical power scaling. (Meaning Olorun's autos have 25% scaling compared to normal mages who only have 20%)

1ST ABILITY: Olorun's first ability is called "Focused Light"; When used, Olorun begins charging a ball of focused light, it can charge for up to 2 seconds and after that it will automatically shoot. This is a line ability, (Think of Ra's 1)

The damage does not go up depending on how long you charge it, by the range significantly increases, from 45 units at minimum to 110 at max charge. You can cancel this ability early, but you would not get the full range.

This ability does 100/140/180/220/260(+55% of your magical power)

It has a 12 second cooldown.

This ability can also critically hit and can stack up his second ability.

2ND ABILITY: Olorun's second ability is called "Overflowing Divinity"; This is Olorun's attack speed steroid. When activated, Olorun gains 40% increased attack speed for 4/4.5/5/5.5/6 seconds when he successfully hits an enemy, he gains a stack of "sun" he can shoot after the buff runs out, max is 20 stacks/shots.

The sun stacks do 30/40/50/60/70 (+10% magical power) (Per shot) (If you hit the same enemy multiple times the damage is reduced by 10% every time, up to a 80% reduction in damage)

This ability has a 14 second cooldown, but the cooldown starts as soon as you activate it, so in reality it actually has a really short cooldown.

Additionally, if you have the buff activated and you shoot your 1, it will also provide you with stacks for your sun.

3RD ABILITY: Olorun's third ability is called "Consecration"; This is Olorun's self peel ability, when activated he will damage enemies around him in a small circle (20 units radius), it will also knock them back and slow them by 20% for 2 seconds. This ability also heals Olorun and allies within range. For every ally that Olorun heals he gains protections, 8/10/12/14/16 per ally.

This ability does 60/80/100/120/140 (+20% of your magical power)

It heals for 10/15/20/25/30 (+5% of your magical power) per tick. It heals 6 times over 6 seconds.

This ability has a 14 second cooldown.

4TH ABILITY: Olorun's fourth ability is called "Sanctified Field" or as I like to call it, "Screw you, I win"

Olorun creates a massive area that literally slows time and speeds you up. Yes you read that correctly, it slows down time and speeds you up.

Enemies are slowed by 40% and you are sped up by 30%

The field affects buffs, debuffs, projectiles and deployables.

There is a combo you can do and bonus effects on your abilities.

Your 1 will charger quick and have a MUCH longer ranger, i believe this is the longest ability in the game.

Your 2 will shoot out the sun stacks way quicker.

Your 3 will heal you faster.

Also, this ability can give you more than 2.5 attack speed. (It will still say 2.5 attack speed, but in reality you have more)

My absolute favorite combo is to activate your ultimate, then knock them up with your 3 and then activate your 2 on top of them, the knock up will last a really long time and the 2 will shoot out the stacks incredibly fast, you can then auto them while your 2 shoots them. This combo will almost always insta-kill anyone in the lategame.

This ability has a 140/130/120/110/100 second cooldown.

The area lasts for 5 seconds.

(The ultimate only speeds you up, not your allies)

BUILDS

I will walk you through a build for solo, mid and adc. (The power build is the same for every role, but the ring build is not, also in adc and mid you should start with your first ability, but in solo i recommend starting with your second ability)

But no matter what you should ALWAYS build Bancroft's Talon on Olorun, because the passive makes is so that even though you only have 1 item, you can actually gain the 15% crit chance really early on if you take some damage.

Also, lifesteal synergizes incredibly well with crits and high attack speed. (Olorun has both)

SOLO

In solo I start with t2 bancroft and 2 health pots, you don't need mana pots as you will have blue buff almost always.

I also level my second ability up at lvl 1 and then i start by activating it and grouping up the wave with autos, then throwing it out with focus on the melees, but sometimes you can hit the entire wave.

My full build is bancroft, cooldown boots, demonic grip, telekhines, hastened ring, tahuti.

Then I sell boots for either shard or typhons or toxic blade. (toxic if they have a healer)

MID

When playing mid you should start with your 1 as it is easier to split speed with it. also, you need a mana pot instead of 2 health pots.

Quick tip, always build cdr boots on him as it significantly lowers the cooldown on the massive 140 second ultimate.

ADC

Here you need to start with hunters blessing as you will need mana early on because you will be staying in lane for a long period of time, the 10 mp5 really helps with this. You could also build mages blessing, but I recommend hunters blessing as the attack speed is good for stacking his 2.

So you would buy hunters blessing, t1 bancroft, 2 health pots and 3 mana pots. (You can use your 3 to heal yourself if you need more health, make sure you also heal your support)

POWER BUILD

I personally don't recommend going with the power build as it does not have much synergy with his kit outside of poking for massive crits with his 1.

The build in all roles would be t2 thoth, 1 hp and 2 mana.

Then finish cdr boots, thoth, bancroft, obsidian shard, chronos pendant, soul reaver/tahuti (Reaver if they have a lot of tanks or if they're stacking hp items, tahuti if they have multiple squishies)

PLAYSTYLE

You want to play really far back with Olorun and then wait for the right moment with your ultimate, but as soon as you ult you need to activate your 2 and then go in. Keep in mind that the only way to actually escape your ultimate is to use beads or a cc immune ultimate, ne zha's ultimate is very good at getting out of yours.

This means that slow immune gods like Mercury or Thanatos cannot get out of your ultimate.

Also, make sure you never die with your ultimate up, so always start the fight by using it.

As a final note, be very careful with certain assassins that can stick to you and kill you instantly, a few examples would be susano, nemesis, fenrir, kali and arachne. Especially fenrir because he is knockup immune in his 3 so you cannot knock him away, and if you ult him he can ult and then drag you out of it.

Kali's ultimate will also last longer in your ultimate, so be careful with that.

Leveling Order
Skills Section
Primary Order
Focused Light
Focused Light
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Overflowing Divinity
Overflowing Divinity
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Consecration
Consecration
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Sanctified Field
Sanctified Field
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Untitled God Section
Gods Section
Weak against
ArachneAgniDa JiHe BoSusanoFenrirNemesisCabrakanKuzenboKali
Strong against
ThanatosEsetErlang ShenSolVulcanThe MorriganKukulkanHera