The Lolly Lads - EU
King of the Kappas, or other wise known as Kuzenbo is god of murdering ADCs' that are left unprotected in the back-line, or throwing random autos in a hectic team-fights. This build is mostly for Conquest but with work with almost any mode.
Shell and Sprint are interchangeable based on which you think is more helpful. Always remember to double chug potions (1 health, and 1 Multi) if you're going to shove someone into the wave with your Sumo Slam in order to counter balance the archer damage you're going to be tanking.
Also try to take advantage of Nene Kappa's wall bouncing ability when clearing camps.
Guardian's Blessing
+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.
Healing Potion
This consumable heals 250 Health over 25 seconds.
Healing Potion
This consumable heals 250 Health over 25 seconds.
Healing Potion
This consumable heals 250 Health over 25 seconds.
Multi Potion
This consumable heals 125 Health and 75 Mana over 25 seconds.
Multi Potion
This consumable heals 125 Health and 75 Mana over 25 seconds.
Multi Potion
This consumable heals 125 Health and 75 Mana over 25 seconds.
Evolved Guardian's Blessing
+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!
Gauntlet of Thebes
PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.
Shoes of the Magi
Hide of the Nemean Lion
PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.
Void Doumaru
AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.
Sovereignty
AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.
If they have a lot of healing replace Voidstone with Pestilence.
Oni Hunter's Garb
PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.
Evolved Gauntlet of Thebes
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
Mantle of Discord
PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.
Hide of the Nemean Lion
PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.
Void Doumaru
AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.
Sovereignty
AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.
Warrior's Blessing
+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.
Chalice of Healing
This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.
Healing Potion
This consumable heals 250 Health over 25 seconds.
Healing Potion
This consumable heals 250 Health over 25 seconds.
Healing Potion
This consumable heals 250 Health over 25 seconds.
If laning against a solo laner that has more pressure than you build Guardian's Blessing instead.
Warrior's Blessing
+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.
Jade Emperor's Crown
AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.
Shoes of the Magi
Genji's Guard
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.
Void Doumaru
AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.
Hide of the Nemean Lion
PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.
Jade Emperor's Crown
AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.
Bulwark of Hope
PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.
Genji's Guard
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.
Void Doumaru
AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.
Do note that if you find yourself in lane with someone who doesn't have to box in the wave (example Sylvanus) that its better to max your Nene in place of the sumo slam.
You should never box ADCs' completely by yourself unless you have thorns and hide of the nemean lion.
Fear the Bear. Artio can ruin your day in more than one way, her Entangling Vines and Ferocious Roar (her 2) can stop your dash instantly. She can also root you with her Life Trap (3 in human form) leaving you exposed if your 3 is on cool down.
Fat Bastard. Kumbhakarna can do the exact thing Artio can do yet somehow even better. His Groggy Strike is on a shorter cool down than Artio's 3 also rooting you in awkward exchanges if your 3 is on CD. If he's maxing his Mighty Yawn he can peel you away with ease. Unlike Artio he can instantly banish you from team fights with his Epic Uppercut for 2.2s.
Fabio. Achilles can stun you out of your dash with his Shield of Achillies. He also heals for A LOT Radiant Glory activated. You should also be aware of your hp at all times when around Achillies as his Fatal Strike can execute you when you're at 30% threshold.
Toasty. Thanatos is a early game death machine. He can easily do a early game gank that will leave you toasted with its 10% bonus damage and 20% slow. His Soul Reap can also silence your dash leaving you exposed. Just like Achillies he can also easily remove you from a team fight with his execute if you fall bellow 40% hp with his Hovering Death.
Hunkules. Hercules is a healthy lad. His Driving Strike can easily peel you away from from his back line and leave you stunned for 1.5s. Earthbreaker can also easily pluck you away from his teammates, and can also pluck you out of your Sumo Slam. On top of all that Hercules can heal for most of his hp back if he's not busted down fast enough with his Mitigate Wounds which, Kuzenbo does not have enough to burst down a Hercules alone.
DANGER NOODLE AVOID. Jormungandr is the snake that all Kuzenbos' check for under their beds. Jormungandr only has one direct counter to a Kuzenbo but its a massive one. Jormungandr's Immovable passive prevents you from displacing him in anyway. You can't push a Jormugandr with Sumo Slam, nor can you push him with your Watery Grave. NEVER PICK KUZENBO INTO JORMUNGANDR IT IS HIS WORST MATCH UP.
Tig ol' Bitties. Nox is a interesting match up can get you zoned and killed easily with her Shadow Lock and Siphon Darkness. He's not as big of a counter match up as the other gods but she can easily peel you away.